Explore Imagination with Bear and Figment

Explore Imagination with Bear and Figment explore_a1c

CHANGELOG
-ACTUALLY fixed quest part getting reset on reload
-This should also fix any missing trophies
-Adjusted audio timing
-Lauren now reacts to In-Show Exits

I'm so sorry, Grav.
CHANGELOG
-Fixed quest part getting reset on reload
-This should also fix any missing trophies
Well, SS1 regulars, are you happy now? Not only is the quest system fixed, but it's non-linear now! Not to mention that the ride system has been upgraded again, supporting block sections and dynamic delays.

CHANGELOG

-Overhauled Ride System
-Block sections have been added to the ride path
-A tour tram in a block will not depart until it's show scene is done AND the block ahead is clear
-The unload station will let you take your time exiting, but don't take too long!
-The track layout has been smoothed. (This will hopefully help prevent people getting stuck.)
-Portions of the ride audio have been modified to account for delays
-Added support for In-Show Exits (only triggered by dev console)
-Quest Updates
-Your quest starts on this map. It can be initialized by talking to Lauren in the queue merge hall.
-Talking to Lauren is required to unlock the ride on first visit
-Once the quest has been started, Lauren will give you information on what maps to find secrets in.
-For every part of the quest complete, a trophy will appear in the trophy case. (It's also in other maps!)
-Acquire the three main trophies to unlock a bonus minigame!
-Other Changes
-Some walls and floors have been redone, and retextured!
-Previous Quest exploit patched, don't even try it.
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CHANGELOG
-Added a secret hunt quest that uses the Absolute Muppet and the Big Blue House maps
-Completing this quest will grant everyone in the server access to a special reward
-Quest progress is saved between maps
-Finally opened One Little Spork (with inspiration from Toothsome)
-Installed proper plumbing and ventilation throughout the building
-Figment looks a bit different
-Tram car size shrunk, can now support 4 cars per train
Hey, Mariah Carey isn't the only one getting unfrozen!
HOTFIX
-Changed the common areas music from .wav to .mp3 to fix freezing issues
Nothing like a race on the upstairs track to awaken the senses.
CHANGELOG
-Fixed Engineers building inside the show scenes
-Continued measures to keep Atomizer Scouts behind the striped lines
-Added a bumper car track
-Added an exhibit on my upcoming mapping projects
-Opened up the lobby more
-Added more shelves to the gift shop
-Map audio can now be turned down or disabled by adjusting the Music slider in your game settings
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-Added version tag to credits
-Fixed issue with exit doors not opening
-Fixed players getting crushed by tram doors
-Removed the autospawn button
-Added preventative measures from those sneaking into the Sensory Labs on-foot
-Cleaned up entities that were not working properly
Turns out a wizard messed with a5a, so here's the B version.
CHANGE
-Fixed exit doors not opening properly at unload
After a premiere alpha test gone wrong, here's the new fixes applied to A5 and event.

-Fixed triggers not firing if entered while a player was already in them
-This fixes the ride from slaying all but one passenger on start

The ZIP file included has both maps, ready to replace the broken ones.
Alright, A5 is now out.

CHANGELOG
-Set dressing improved
-Fixed an issue where players get crushed by the Tour Tram doors
-Most of the general changes from the event version have carried over, sans decorations