Explore Imagination with Bear and Figment

Explore Imagination with Bear and Figment explore_a1c

You thought this project was dead? THINK AGAIN, MORTAL! As this mildly spooky overlay brings a little teaser for the next major version, ALPHA 5! New models as well as adjusted set pieces, and for this season, a different music track!

Thanks to Michael Picher for arranging "Figment's Nightmare," a spooky rendition of One Little Spark that plays in the common areas of this map. This is also the first version of the map to ditch VIDE in favor of CompilePal! Have a happy Halloween everybody!
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A4 is here!​

After a rest, some thinking, and some sparks of inspiration, I have put forth the next version of the map! I'll be on hiatus for a while after the upload, since I need to set up my new PC! See you all real soon!

CHANGE LOG​

>Changed some textures to better match the IRL ride
>Added an entry sign to the front of the pavilion
>The spiral staircase has been rotated a bit
>One Little Spork: Poolside Dining is setting up shop in a new section of the ImageWorks
>Figment is more expressive now
>Added an Auto-Spawn vehicles lever to the new control room
>Received a shipment of boxes from the Tiny Desk Corporation
>Made some ride scenes use less light to save power
>Finally hooked up Figment's cable box
>Convinced the finale Figments that T-Posing is obsolete
>Finale audio is more accurate (depending on your PC speed)
>Bugs have been found, and they have been sacked

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Happy 20th anniversary Journey into Imagination with Figment!

Once again, my map gets another patch, due to me forgetting that I need a clean install to test on. Thankfully, I have my laptop to help with that. No more content errors for the foreseeable future. (Hopefully.)

All the content should be packed in this time. No need to go as far as version a3fubar. Now get out there and see Figment for me!
Well, it's not even a day after a3's release, and I already found some major issues. Luckily, they should be fixed now.

Changes:
- Made the safety line push players back faster ( no Scout nor Grappling Hook can pass this!)
- Prevented Engineers from placing teleporters past the loading area
After two grueling months of redesigning the level, adding animations, a slight name change, and a boatload of debugging, Alpha 3 is ready!
--WARNING, DO NOT PLAY WITH sv_pure 2, OR YOU'LL RISK A SERVER CRASH!--

Changes:
- Made the layout more accurate to the original attraction
- Gave each scene a starter design
- Figment now animates in (most of) the scenes he's in
- All audio now plays through soundscapes (Take the L, ambient_generic.)
- Each Tour Tram now consists of 3 cars, with a maximum of 7 trams on the track at once
- A boxing arena has been added to the post-show exhibit
- Safety measures installed to keep players out of the ride path when not in a Tour Tram
- Happy (early) 20th Anniversary, Journey into Imagination with Figment!

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Happy March 32nd! Just kidding, April Fools! This version of the map adds the on-ride audio from the attraction, as well as some new effects in the finale. Also, the ride control systems have received an update. The next version onwards will add details from the ride into the map, starting with brushwork, moving into custom props and textures.

Enjoy!