Jinn

Jinn rc2a

it's called jinn now

Changelog:

-Made B cart doorway smaller
-Changed how river kills players
-Displaced about half the map
-Pickup placement alterations
-Changed cover at starting area around Blu spawn
-Spawntime adjustments
-Moved A point backwards to help Red defend better
-Gators no longer eat you
-More cover at last
-misc.

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pl_josh_a8

Contest Version

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Credits:

Map Author: Another Bad Pun
Egyptian Theme Assets: Freyja
Textures: Berry
Point Holograms: Icarus
Drink Machines: Boomsta
Space Wars Console: iiboharz
Radiator: Idolon
Torch Flame & Firefly Particles: Exactol
Beach Poster: bakscratch
Drink Machines: Boomsta
Boat Model / Misc Models: Swamp Pack
Additional Props: Frontline Pack
Minecraft: Mojang
Drake & Josh, Season 4, Episode 10: Tree House: Dan Schneider & Ethan Banville

Attachments

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pl_josh_a6

Changelog:

-Added moneyface

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josh_a5

Changelog:

-New Routes around A
-More closed doors now tell you they are closed
-Extended wooden balcony by the river a little bit
-New door at the end of the Birth Canal
-Adjusted spawntimes
-Adjusted pickups
-New area by red last
-Made sniper nest at the start slightly larger
-Breakable barrels now act like water, for some reason?



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Attachments

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last version had an error

Changelog:
-Fixed spawn door not opening on point capture
pl_josh_a4

-Raised blu start spawn to give blu more advantage in the opening
-Removed one spawn door in that spawn
-Payload now starts slightly further up the track
-Adjusted cover
-Added more pickups to B, hoping it will help red defenders
-Adjusted cover to reduce sightlines around A
-Adjustments to red respawn time and spawn doors
-Pickup adjustments
-Removed staircase by the cart path in starting area
-Lowered cliffside area next to red's spawn at last
-Moved final point closer to red spawn
-Tightened areas surrounding final point
-Widened staircase at last
-New staircase at last
-New resupply lockers in both blu and red spawns
-Broke a column or two

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Changelog:

-Spawnwave adjustments
-Door Cart/Decals added
-Improved Soundscapes
-Fixed small door animation bug with red forward spawn
-Increased amount of signage on the map
-Added explosion kill trigger
-Placed a few more brazier torches
-Lighting adjustments


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