Jerrycan 3

Jerrycan 3 rc4

Changelog
- quick fix
Changelog
  • Fixed an awful unintended sightline at last
  • Changed A to be a little more open
  • Moved a doorway at B
Changelog

  • changes to A's shortcut route around RED, might be a bit too strong so I changed that area a little and removed the route, if A becomes too hard I'll add it back
  • Widened the corridor leading up to last so that BLU has an easier time
  • A bunch of miscellaneous changes I don't remember (oops!)
changelog
-small fix
Changelog
- One minor change, I added a small walkable plank on the side of the upper route to allow players to get up. Gonna see how that goes.
Changelog
  • Changed the side flank on B to have a closed door before B is capped, that way BLU players cannot circumvent the entire defense before B is capped. I would've just deleted the doorway, but Tiftid's feedback gave me pause
  • Added a board over the pit on last to allow for players to rotate more easily across.
  • Moved the spawn just before B backwards and opened up the room to allow it to be used as a proper route, and added more solid cover. Hopefully this will make it easier to cross over into the desert area on C.
small changelog
  • a few cubbies on B for cover on the balconies
  • healthpack movement
Changelog
  • Big changes to B to make it less corridory (thanks zythe!)
  • Removed the small way up to RED spawn on last that BLU could easily get to
  • Removed a flank on B because I felt like it wasn't really adding anything
  • Shuffled around a few health and ammo kits.
Changelog
  • Changed some cover around the C corridor to make sightlines less strong
  • Added a jumppad on last that will let RED rotate to the upper route easier
  • Changed the structure of one of the hallways on last's interior section to make it less of a straight shot.
Changelog

- I'll be honest I completely forgot what I changed because of the site outage lol