Jerrycan 3

Jerrycan 3 rc4

i forgot most of the changes i made
changelog
  • cart is slower going down the B elevator
  • probably blocked more sightlines
  • changes to red spawn on D
tiny changes i want to make after watching a demo
- sightline blockers,.,.
a bunch of really small quality of life things
changelog
  • clipping
  • weirdo sightlines
  • more signs
  • bug fixes
fixed a stupid mistake ?? god damn
Changelog
  • Tried to remove a bunch of the more problematic sightlines
  • adjusted timer on each point
Surprisingly large update tbh
Changelog
  • Adjusted spawn times.. again
  • Changed a bunch of kit placements to be more favourable for defenders ie more large ammo
  • Red spawn has been moved back for B, BLU spawn moved forward for Last
  • New route, removed the one that goes under on C and changed it to a cool room that goes into the previous B spawn.

I'm really hoping this doesn't imbalance it toward BLU but tests have shown that RED wins a fair bit more than BLU
Changelog
  • adjusted spawn times some more
  • "enhanced" the dropdowniness of the dropdown at last corridor
changelog
-adjusted spawn times to be more in favor of blue
- added a light i forgot about, lol
significant changes to last corridor

  • added an overlooking window to to the high ground just before last, to give blue more options to contest red's hold rather than just meat grindering in
  • changed the simple ramp to a jump, to slow down red's rotates and let blue take and control more space, hopefully
  • increased red respawn time on last
  • changed signage.
Changelog: this update took a while and I've forgotten a lot of the changes. so there might be stuff missed

  • little cubby on A for a better sentry spot.
  • increased respawn times for Red by a teeny little bit, hopefully will help Blue.
  • changed last to try to make more defendable.