changes to A's shortcut route around RED, might be a bit too strong so I changed that area a little and removed the route, if A becomes too hard I'll add it back
Widened the corridor leading up to last so that BLU has an easier time
A bunch of miscellaneous changes I don't remember (oops!)
Changed the side flank on B to have a closed door before B is capped, that way BLU players cannot circumvent the entire defense before B is capped. I would've just deleted the doorway, but Tiftid's feedback gave me pause
Added a board over the pit on last to allow for players to rotate more easily across.
Moved the spawn just before B backwards and opened up the room to allow it to be used as a proper route, and added more solid cover. Hopefully this will make it easier to cross over into the desert area on C.
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