Jenga

Jenga Alpha 2

After official testing, I made quite a few changes, which are outlined below:
  • General changes:
    • Adjusted sun angle to better light main path to A
    • Fixed spawn doors getting stuck and/or closing while players were still using them
    • Reworked the lighting in both spawn (you’re welcome DingoDots)
    • Added props and walls to block unintended sightlines from BLU spawn to RED spawn and vice versa
    • Added clippings to prevent players from standing on top of canyon walls
  • BLU spawn changes:
    • Added an extra back door to BLU spawn and moved original door to preserve symmetry
    • Added props and platforms to make it easier for BLU players to get back into spawn from the back
    • Added clippings to prevent players from standing on top of BLU spawn.
  • Changes to main path:
    • Brought walls closer together to close off unintended sightlines
      • Adjusted the position of the Painis rock accordingly to allow players to pass on both sides.
    • Added more props in front of BLU spawn to create more cover
    • Added a new subroute on the left side to aid BLU in taking the midfight
  • Changes to A point area:
    • Added and moved props to create fewer open spaces
    • Added a crane on the far side as an additional route to and from RED spawn
      • Crane arm is extendable, trigger is on the right coming out of main door
The placement of props is not final, any suggestions you have are greatly appreciated.