Hit beta because there won't be any major layout changing, just some small adjustment and detailing
-Properly packed this time
-Intel room changes:
Nerf the Intel room wooden platform down to one floor
Add a climbable ladder (with a sign to make it more obvious)
Make the broken bridge un-buildable
-Mid changes:
Put down the big bridge to avoid players attack the wrong direction (go up the enemy's spawn)
Add a small path connects 2 platforms
Add 2 small healpacks
-Small update:
Use cp_gullywash lighting (instead of cp_egypt)
Turn all stair clips into bullet block brush
Smooth out the Resupply room, no need to jump
Light up the resupply rooms
Turn the drop down to water into a sewer, make it harder for Defender to jump down and flank the Attacker
Make the spawn doors look like ones (instead of grey texture)
Continue detailing
Fix some spawn room related errors