Hit beta because there won't be any major layout changing, just some small adjustment and detailing

-Properly packed this time

-Intel room changes:
Nerf the Intel room wooden platform down to one floor
Add a climbable ladder (with a sign to make it more obvious)
Make the broken bridge un-buildable
Tb2OlMS.jpg


-Mid changes:
Put down the big bridge to avoid players attack the wrong direction (go up the enemy's spawn)
Add a small path connects 2 platforms
Add 2 small healpacks
2DYA9fs.jpg


-Small update:
Use cp_gullywash lighting (instead of cp_egypt)
Turn all stair clips into bullet block brush
Smooth out the Resupply room, no need to jump
Light up the resupply rooms
Turn the drop down to water into a sewer, make it harder for Defender to jump down and flank the Attacker
6JmADuR.jpg

Make the spawn doors look like ones (instead of grey texture)
2y9V1Wa.jpg

Continue detailing
xlurDGb.jpg

Fix some spawn room related errors
Changing map based on feedback + Start detailing

Intel room:
Nerf some sentry spots, make it harder to get back to the Respawn room
PXQbt5m.jpg

k7vZoCO.jpg


Resupply room:
Split the Full medkit to 2 Mediums, lower the platform, raise the water
VtDNBdg.jpg


Middle area:
Scale it down, rework the bridge
Fxlz8oD.jpg