-redesigned s1 cap a hut
-added more cover for blu to approach cap a choke
-made some pickups in blu's favour near mid hallway
-removed hidden respawn buff at track switcher.
-Added more highground for red at cp1
-Changed blu dropdown to last to be further back
-simplified the dropdown flank to mid corridor
-changed capture time bonus for cp a s1 to match other multistage maps (thanks sono for reminding me)
-Fixed broken door on finale flank
-Adjusted item placement on Cap A to favour defenders more (e.g more health and ammo on their side to compensate for blu's cart dispenser)
-Added more cover to Cap A
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