*Deleted some detailing props *Changed indoors wall textures func_detailed some brushes Changed some ceiling textures to tell apart team bases more easily ACTUALLY REPACKED THIS TIME *To cut down file size. A2 will probably go back to being overdetailed
The upper RED spawn exit now opens (only to the RED team, also) Added some clip brushes in the windows of the cliff's buildings I tried to repack the bsp and failed more than once. I don't care anymore