• *Deleted some detailing props
  • *Changed indoors wall textures
  • func_detailed some brushes
  • Changed some ceiling textures to tell apart team bases more easily
  • ACTUALLY REPACKED THIS TIME
*To cut down file size. A2 will probably go back to being overdetailed
  • The upper RED spawn exit now opens (only to the RED team, also)
  • Added some clip brushes in the windows of the cliff's buildings
I tried to repack the bsp and failed more than once. I don't care anymore