• Fixed spawn doors.
  • Changed the right spawn connector to remove a confusing door.
  • Remade the right flank to make it easier for attackers to access.
  • Replaced the awkward left path prop heap with a proper staircase.
  • Opened up a cubby in the left silo.
  • Moved the medium ammo pack to be with the medium health pack.
  • Shortened sniper balcony.
  • Added a staircase to the right of the point, to make it clearer that players can go up there.
  • Removed a window from the center building.
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  • Completely redid the map geometry to something that should hopefully be more fun to play in.
  • Kept the cap plates since I think they'll bring out some interesting gameplay.
  • Can you even call this the same map anymore?
-Changed the grass texture.
-Temp 3d skybox.
-Hopefully improved navigation around the point.
-Cap plates now start fully up.
-Changed water texture for better visibility.
-Removed large health pack.
-Raised point by 16 units.
-Modified health and ammo locations across the map.
-Fixed doors having a mind of their own.
-Removed spawn trees.
-Moved resupply cabinets in spawn to encourage players to take a certain route.
-Updated lighting
-Updated lighting.
-Overhauled cap area.
-Added flank route near the point.
-Completely overhauled spawn areas.
-Removed staircase near the balcony.
-Reversed how the cap point plates come up when capped.