Changelog:
SPAWN CHANGES:
-Spawn courtyards are now entirely indoors (visual only)
-Spawns now actually make sense (replaced the wonky side exit with a full door)
-Spawn doors now have windows
-Added a third exit from spawn that goes over the entire spawn courtyard in a thin, glass-walled corridor
-Rightmost exits from the spawn courtyard now have doors
YARD/BUILDINGS CHANGES:
-Sightline from medium health kit fence to right-most spawn exit is now blocked by a slanted building
-Rightmost drop-down tower now has arrows showing that there is, in fact, a drop-down
-Enlargened the left-most building more (it also now encases the ramp that was directly next to it on the outside)
-Enlargened and rearranged the middle building (the thin upper walkway is now a floor with a corner cut out), and added a truck inside of it (including a large decorative gate so that it's actually possible for a truck to be in that building)
-Extended the medium health kit fence to block a nasty sightline
POINT AND UNDERGROUND CHANGES:
-Point hill is now less than half its height
-Added two new tiny blockades on point
-Added two slanted buildings (with barrels to climb up to the building from) next to the bridge supports
-Ramps leading down to the underground area from point have been widened significantly
-Medium health kit directly under the point has been re-promoted to a full health kit
OTHER CHANGES:
-Changed skybox brushes closest to spawn into giant walls, to cover up the spawn areas that are no longer within the skybox
-Changed several more brushes into func_details
-Added a tiny few more light entities
-Possibly more changes, I dunno lol