KotH Hollow A6

A KOTH map that focuses a bit more on taking the low road.

  1. PaperPlayerX

    PaperPlayerX L3: Member

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    Positive Ratings:
    22
    Hollow - A KOTH map that focuses a bit more on taking the low road.

    This is the first map I've ever made for TF2 and it needs MAJOR playtesting.

    It's a KOTH map, where the objective is easier to get to, but harder to defend. It also emphasizes the use of both underground and elevated flank routes.

    Currently, it's practically entirely dev-textured, but it's practically entirely playable! Really hope somebody uses this in a server someday, so I can get some feedback.

    This map uses no custom content (unless you count the ABS pack as custom content).
     
  2. Bogdy

    Bogdy L4: Comfortable Member

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    208
    You can go to the TF2Maps.net Steam Group Chat and submit your map for an impromptu.
     
  3. PaperPlayerX

    PaperPlayerX L3: Member

    Messages:
    113
    Positive Ratings:
    22
    Changelog:

    -Made the respective team tower buildings taller, so it's less confusing that you can't get on top of their roofs.
    -Raise the skybox significantly
    -Made the map a bit longer
    -Rearranged the arches in the spawn courtyards and the balcony cover walls to funnel all the long sightlines into extremely predictable places


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  4. PaperPlayerX

    PaperPlayerX L3: Member

    Messages:
    113
    Positive Ratings:
    22
    Changelog:

    -Added a huge new set of buildings between spawns and mid
    -Rearranged and added new barriers and fences to counter long sightlines
    -Side balconies now have ramps leading down to them


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  5. PaperPlayerX

    PaperPlayerX L3: Member

    Messages:
    113
    Positive Ratings:
    22
    Changelog:

    -Deleted the full ammo kit room near spawn
    -Completely rearranged the areas between spawns and point, including different fences, new ramps, and shorter passageways to the balcony area
    -Added a shack with a medium ammo kit in the area where part of the old balcony and the aforementioned deleted room were
    -Added a giant-ass stone bridge (the bridge aspect is purely decorative) across point, to limit jumpers and also provide something for the empty areas to the sides of the point;...

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  6. PaperPlayerX

    PaperPlayerX L3: Member

    Messages:
    113
    Positive Ratings:
    22
    Changelog:

    -New transitional buildings between spawns and yard buildings
    -Added one-way doors in the very same transitional buildings
    -Spiral staircase towers closest to the cliff face have been slightly enlargened
    -Spawn side exits are now basic prop doors; no longer do they open down
    -Areas on top of side exits have been playerclipped
    -Full health pack directly underneith the control point has been demoted to a medium health kit
    -Added a truck, some crates, and a stack of tires next to...

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  7. PaperPlayerX

    PaperPlayerX L3: Member

    Messages:
    113
    Positive Ratings:
    22
    Changelog:

    SPAWN CHANGES:
    -Spawn courtyards are now entirely indoors (visual only)
    -Spawns now actually make sense (replaced the wonky side exit with a full door)
    -Spawn doors now have windows
    -Added a third exit from spawn that goes over the entire spawn courtyard in a thin, glass-walled corridor
    -Rightmost exits from the spawn courtyard now have doors

    YARD/BUILDINGS CHANGES:
    -Sightline from medium health kit fence to right-most spawn exit is now blocked by a slanted building
    -Rightmost drop-down tower now has arrows showing that there is, in fact, a drop-down
    -Enlargened the left-most building more (it also now encases the ramp that was directly next to it on the outside)
    -Enlargened and rearranged the middle building (the thin upper walkway is now a floor with a corner cut out), and added a truck inside of it (including a large decorative gate so that it's actually possible for a truck to be in that building)
    -Extended the medium health kit fence to block a nasty sightline

    POINT AND UNDERGROUND CHANGES:
    -Point hill is now less than half its height
    -Added two new tiny blockades on point
    -Added two slanted buildings (with barrels to climb up to the building from) next to the bridge supports
    -Ramps leading down to the underground area from point have been widened significantly
    -Medium health kit directly under the point has been re-promoted to a full health kit

    OTHER CHANGES:
    -Changed skybox brushes closest to spawn into giant walls, to cover up the spawn areas that are no longer within the skybox
    -Changed several more brushes into func_details
    -Added a tiny few more light entities

    -Possibly more changes, I dunno lol




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  8. PaperPlayerX

    PaperPlayerX L3: Member

    Messages:
    113
    Positive Ratings:
    22