Hollow

Hollow A6

-Slightly widened the doorways and the balconies connecting the forward-most buildings
Changelog:

SPAWN CHANGES:
-Spawn courtyards are now entirely indoors (visual only)
-Spawns now actually make sense (replaced the wonky side exit with a full door)
-Spawn doors now have windows
-Added a third exit from spawn that goes over the entire spawn courtyard in a thin, glass-walled corridor
-Rightmost exits from the spawn courtyard now have doors

YARD/BUILDINGS CHANGES:
-Sightline from medium health kit fence to right-most spawn exit is now blocked by a slanted building
-Rightmost drop-down tower now has arrows showing that there is, in fact, a drop-down
-Enlargened the left-most building more (it also now encases the ramp that was directly next to it on the outside)
-Enlargened and rearranged the middle building (the thin upper walkway is now a floor with a corner cut out), and added a truck inside of it (including a large decorative gate so that it's actually possible for a truck to be in that building)
-Extended the medium health kit fence to block a nasty sightline

POINT AND UNDERGROUND CHANGES:
-Point hill is now less than half its height
-Added two new tiny blockades on point
-Added two slanted buildings (with barrels to climb up to the building from) next to the bridge supports
-Ramps leading down to the underground area from point have been widened significantly
-Medium health kit directly under the point has been re-promoted to a full health kit

OTHER CHANGES:
-Changed skybox brushes closest to spawn into giant walls, to cover up the spawn areas that are no longer within the skybox
-Changed several more brushes into func_details
-Added a tiny few more light entities

-Possibly more changes, I dunno lol

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Changelog:

-New transitional buildings between spawns and yard buildings
-Added one-way doors in the very same transitional buildings
-Spiral staircase towers closest to the cliff face have been slightly enlargened
-Spawn side exits are now basic prop doors; no longer do they open down
-Areas on top of side exits have been playerclipped
-Full health pack directly underneith the control point has been demoted to a medium health kit
-Added a truck, some crates, and a stack of tires next to the balcony areas, so less mobile classes can climb up to the balconies without circling around to the ramps
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Changelog:

-Deleted the full ammo kit room near spawn
-Completely rearranged the areas between spawns and point, including different fences, new ramps, and shorter passageways to the balcony area
-Added a shack with a medium ammo kit in the area where part of the old balcony and the aforementioned deleted room were
-Added a giant-ass stone bridge (the bridge aspect is purely decorative) across point, to limit jumpers and also provide something for the empty areas to the sides of the point; a small part of each support beam of the bridge has a hidey hole with a medium ammo kit in it
-Replaced all invisible brushes with playerclip brushes
-Finally changed the type of death in the death pit to fall damage
-Added a two-way, any-team door to both middle towers, to block more sightlines
-Heightened the blockades on the point so that players can't cap while also standing on top of them, and to limit jumpers

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Changelog:

-Added a huge new set of buildings between spawns and mid
-Rearranged and added new barriers and fences to counter long sightlines
-Side balconies now have ramps leading down to them
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Changelog:

-Made the respective team tower buildings taller, so it's less confusing that you can't get on top of their roofs.
-Raise the skybox significantly
-Made the map a bit longer
-Rearranged the arches in the spawn courtyards and the balcony cover walls to funnel all the long sightlines into extremely predictable places
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