JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser .
Version b5f:
Minor
Increased Blu spawn by +1s on points A & B only
A little more small ammo around B.
Fixed some clipping issues.
A pit returns back at C
Broke out window at C on red side.
Made a slightly more Attacker bias to the entryway at the front of C by turning the stairs to the area into a raised lift platform.
Removed easy jump access for Red to get into the higher control room at C by removing consoles and replacing with barrels.
Courtesy of Fishbus.
Version b5e:
Minor
Added a defensive screen on C for red beside the lower consoles.
Closed B vent for Blu and increased the defensiveness of that vent space to hold that area, biased to blu.
Addressed a few sight-lines for attackers on C, and defenders on B.
Tweaked and updated visuals, with improvements and colour changes to some water elements to fit the dark better.
Additional detailing.
Courtesy of Fishbus.
Version b5d:
Minor
Point A capture area is slightly larger.
Point A & B take a little faster to cap (-5s)
Blocked vision off A from red spawn area with a wall, added awning out of A exit to avoid camping and bombing at their exit. But makes it a little more difficult for Red to know whats going on at A.
Gave C a little more defensive bias with some consoles.
Sprinkled a some more small ammo packs around.
Courtesy of Fishbus.
Version b5c:
Minor
Better spawn door to C from Reds A & C spawn.
Some small tweaks to ammo placement.
New vent exit to A for Blu.
Adjusted doorway exiting to A from the Blu flank building.
Addressed some lines of sight
Opened up approach to A from Blu's side
Courtesy as always by Fishbus.
Version b5b:
Minor
Tweaks to cover around point C
Fixed some lighting issues
Fixed issue with Blu spawn side door opening as a setup gate.
Courtesy as always goes to Fishbus.
Version b5:
Major
- Updated C to be a more open, but still continue to be defensible for Red
Minor
Point A takes longer to cap (+5s)
Added Sticky and Rocket protection to Red spawns
Updated some health and ammo sizes and locations.
Made some one ways more one-wayer.
Fixed some bugs
Courtesy as always from Fishbus.
Version b4:
Major
Reworked C into a more isolated hydro plant control room.
Art'd up temp pits into a more thematic water channel access hatch.
Area between A and B from the Red side is now a lobby area to C.
Connected the stairs to the upper room at the back of A+B to the ground floor as well to the new lobby area.
Some new vent areas to continue the route to C
Minor
Made Reds spawn to A a little more protected by using a small drop down.
changes to some ammo pack locations
Adjusted cover on point B
Some minor trimp spots added
Added vent from Blu spawn area to B ledge inside the building to give a better foothold to Blu when needed.
Increased Red spawn time at C now to accommodate the extra space and distance Blu now has to cover. (~1024u)
As per the usualest of usual, courtesy of Fishbus.
Version b3:
Major
Increased size of C by moving the point back,
Opened up the reservoir area at A
Made vent ledge at B a 'one way' drop for defenders
Minor
Small health/ammo movement and tweaks around C
Increased C cap time from 12s to 15s
Red spawn time at C is now 6s (was 8s)
Finished proper clipping pass on railings (correct collider settings too)
Added spectator camera points.
Courtesy as always to Fishbus.
Version b2c:
Major
Adjusted final point C to work better for Red from their side.
Routes for Blu to A and B have more bias towards them using drop downs and ledges
Minor
Some more fences and blockers around A, B and C
Some minor health and ammo point tweaks
Red spawn time changes don't apply for 10s after a point is lost.
Additional spawn accoutrements for Red
Update as always is courtesy of Fishbus.
Version b2b:
Minor
Updated some geometry to better telegraph if it is accessible or not.
Updated Red spawns to only use the A or B side depending on which one is left.
Updated spawn times so it isn't as harsh on Red as Blu progresses
Added ammo to point C
Courtesy as always of Fishbus.