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Version rc1d:
Minor
Point C now has a protective screen at the back beside the consoles (more defensible)
Added a balcony on the A and B side of the Inner upper room between the points on the attacker side
Raised the clip ceiling by 128u
Made a window beside Red near A route one way (goes up to the upper control room)
Courtesy of Fishbus.
Version rc1c:
Minor
Attacker vent to B now has a balcony overlooking the point.
Fixed multiple clipping issues
Courtesy of Fishbus.
Version rc1b:
Minor
Red have -1s less spawn on A + B, but +1s when only A or B is left.
Blus spawn times reduces by -1s stacking per point.
Added spawn time protection, if you die in spawn, your spawn in 5s instead of the map spawn time.
New vent route on A control room corridor into C.
Upgraded a couple of ammo packs from medium -> large
Added some better clipping to some edges that caused me to fall into the water.
Removed Red biased cover on B
Basketball is still outlawed.
Courtesy of Fishbus.
Holdout Version rc1:
Minor
Added some mild cover on the A point itself.
Ledge on water at point A can now be traversed between the point and the Red spawn area.
Moved cover at B balcony for red spawn to allow them to use the building pillar for cover.
Area between A + B on the attackers side has a little more balcony to help hold the hallways to A.
Point C has some ledges to block spamming from the high area down on the entrances, but now can be walked on as well.
Blu spawn now has a little more cover for buildings.
Do not attempt to play basketball.
Courtesy of Fishbus.
Version b5f:
Minor
Increased Blu spawn by +1s on points A & B only
A little more small ammo around B.
Fixed some clipping issues.
A pit returns back at C
Broke out window at C on red side.
Made a slightly more Attacker bias to the entryway at the front of C by turning the stairs to the area into a raised lift platform.
Removed easy jump access for Red to get into the higher control room at C by removing consoles and replacing with barrels.
Courtesy of Fishbus.
Version b5e:
Minor
Added a defensive screen on C for red beside the lower consoles.
Closed B vent for Blu and increased the defensiveness of that vent space to hold that area, biased to blu.
Addressed a few sight-lines for attackers on C, and defenders on B.
Tweaked and updated visuals, with improvements and colour changes to some water elements to fit the dark better.
Additional detailing.
Courtesy of Fishbus.
Version b5d:
Minor
Point A capture area is slightly larger.
Point A & B take a little faster to cap (-5s)
Blocked vision off A from red spawn area with a wall, added awning out of A exit to avoid camping and bombing at their exit. But makes it a little more difficult for Red to know whats going on at A.
Gave C a little more defensive bias with some consoles.
Sprinkled a some more small ammo packs around.
Courtesy of Fishbus.
Version b5c:
Minor
Better spawn door to C from Reds A & C spawn.
Some small tweaks to ammo placement.
New vent exit to A for Blu.
Adjusted doorway exiting to A from the Blu flank building.
Addressed some lines of sight
Opened up approach to A from Blu's side
Courtesy as always by Fishbus.
Version b5b:
Minor
Tweaks to cover around point C
Fixed some lighting issues
Fixed issue with Blu spawn side door opening as a setup gate.
Courtesy as always goes to Fishbus.
Version b5:
Major
- Updated C to be a more open, but still continue to be defensible for Red
Minor
Point A takes longer to cap (+5s)
Added Sticky and Rocket protection to Red spawns
Updated some health and ammo sizes and locations.
Made some one ways more one-wayer.
Fixed some bugs
Courtesy as always from Fishbus.