Holdout (A/D)

Holdout (A/D) b5f

Version b2:

Major
  • Reworked Blu spawn to be closer to the base
  • Added courtyard for Blu to roam around and build in at the start/setup of the game.
  • 3d skybox finished to a greater degree.
  • reworked vent system at B, while adding to and changing the routes made by them.

Minor
- Updated spawn times to be more in favour of blu, and less in favour of red as points are capped.
(Red changed from +1 per cp lose, to +2 per cp lost)
- Reworked cover around B

Courtesy of Fishbus, as always.