Highwood b14

My entry for the most bureaucratic contest I have ever seen, the Payload Checklist Contest

  1. b4

    This version took long time to work on since I intended to finish most of the works.

    Detailed most places in the map
    Name changed from Nelder Grove to Highwood
  2. b3

    A lot of details
    Fixed clipping for building near point C.
    Added another route into the building after point B. This route is one-way that enables after capturing point B.
    Added custom soundscape. Credit to sean.townsend for Tawny Owl - Female and Tawny Owl - Male on freesound.org

    edit: haven't actually added the soundscapes since I forgot to do so. However, the sound files and the soundscape are packed. The name of the soundscape is Grove.Outside
  3. b2

    Name update because Sierra is already taken.
    Added clipping for many areas
    Lightened up area next to the ramp near final point
  4. b1

    Beta is here.
    Some artpass
    Fixed players getting stuck inside the cave near point B
  5. a17

    Fixed one-way door
    Players can not jump into the building using the crates
  6. a16

    a lot of changes that I dont remember.
  7. a15

    Moved Bomb drop area away from red spawn.
    Opened up a route before point A.
    Added a small ammo before B.
  8. a14

    Fixed collision.
    Fixed cart dispenser.
    Fixed cart speed after point B.
    Added Cart explosion kill trigger.
    Brightened ambient light.
  9. a13

    Made last point bigger with some covers.
    Sneeuw thanked this.
  10. a12

    No more invisible walls that I accidentally placed.