Highwood b17

My entry for the most bureaucratic contest I have ever seen, the Payload Checklist Contest

  1. b7

    Asd417
    Brightened up a lot of dark corners
    Updated 3d skybox
  2. b6

    Asd417
    Aesthetics
    I dont remember the changes but mostly aesthetics.
  3. b5

    Asd417
    Quick Update
    Added clippings
    Capturing B now gives blue 3 minutes instead of 4 minutes
    Capturing C now gives blue 2 minutes instead of 3 minutes
    Fixed visible nodraw
  4. b4

    Asd417
    This version took long time to work on since I intended to finish most of the works.

    Detailed most places in the map
    Name changed from Nelder Grove to Highwood
    Optimized
  5. b3

    Asd417
    A lot of details
    Fixed clipping for building near point C.
    Added another route into the building after point B. This route is one-way that enables after capturing point B.
    Added custom soundscape. Credit to sean.townsend for Tawny Owl - Female and Tawny Owl - Male on freesound.org

    edit: haven't actually added the soundscapes since I forgot to do so. However, the sound files and the soundscape are packed. The name of the soundscape is Grove.Outside
  6. b2

    Asd417
    Name update because Sierra is already taken.
    Added clipping for many areas
    Lightened up area next to the ramp near final point
  7. b1

    Asd417
    Beta is here.
    Some artpass
    Fixed players getting stuck inside the cave near point B
  8. a17

    Asd417
    Fixed one-way door
    Players can not jump into the building using the crates
  9. a16

    Asd417
    a lot of changes that I dont remember.
  10. a15

    Asd417
    Changes:
    Moved Bomb drop area away from red spawn.
    Opened up a route before point A.
    Added a small ammo before B.