Highwood b12

My entry for the most bureaucratic contest I have ever seen, the Payload Checklist Contest

  1. b2

    Asd417
    Name update because Sierra is already taken.
    Added clipping for many areas
    Lightened up area next to the ramp near final point
  2. b1

    Asd417
    Beta is here.
    Some artpass
    Fixed players getting stuck inside the cave near point B
  3. a17

    Asd417
    Fixed one-way door
    Players can not jump into the building using the crates
  4. a16

    Asd417
    a lot of changes that I dont remember.
  5. a15

    Asd417
    Changes:
    Moved Bomb drop area away from red spawn.
    Opened up a route before point A.
    Added a small ammo before B.
  6. a14

    Asd417
    Fixed collision.
    Fixed cart dispenser.
    Fixed cart speed after point B.
    Added Cart explosion kill trigger.
    Brightened ambient light.
  7. a13

    Asd417
    Made last point bigger with some covers.
    Sneeuw thanked this.
  8. a12

    Asd417
    No more invisible walls that I accidentally placed.
  9. a11

    Asd417
    um...

    Changes.
    A lot.

    Does anybody actually read this? Like not just passing by but specifically reading this?
  10. a10

    Asd417
    Added a gate after point B. The gate will open 15 seconds after capturing point B.
    Added additional spawn point for Red around point B.
    Blocked sniper sightline looking straight through the tunnel before point B.
    After capturing point A, blue's respawn wave time is now 3 seconds.