Highwood b19 - repacked

My entry for the most bureaucratic contest I have ever seen, the Payload Checklist Contest

  1. Repacked

    Asd417
    Please download this version if you downloaded the 103mb version previously.
  2. b19

    Asd417
    Fixed Areaportal
    Fixed one of the gates not opening on B capture
  3. b18

    Asd417
    Added a shack in front of blue spawn
    Added a highground for blue near B
    Merged the double small health-ammo set near B into medium health-ammo set.
    Removed C-building access from the cave
    Added C-building access from the ramp near B
  4. b17

    Asd417
    Fixed missing soundscape
  5. b16

    Asd417
    Better optimization
  6. b15

    Asd417
    Added a flank for attacking point C.
    Improved optimization
  7. b14

    Asd417
    b14
    Made a fence in red spawn solid
    Added a piece of rail in the cave
    Diva Dan thanked this.
  8. b13

    Asd417
    b13
    Changed a cover between point A and B from rock to wooden fence.
  9. b12

    Asd417
    Post-judge feedback version for RGL 6s testing.

    Adjusted ambient light
    Fixed env_sprites that were misplaced.
    Repacked
    Fixed numerous clipping issues.
  10. b11

    Asd417
    -Gave the chimney purpose
    -Changed skybox brush arrangement to increase performance
    -Added fade distance for a lot of props to increase performance