Hollytower

Hollytower b2g

  • fixed invisible wall and door at the edge of the map
  • converted several dynamic prop decorations on the smissmas trees into static props
  • adjusted clipping on the pine tree under the tower to prevent players from sliding on it
  • adjusted an egregious prop fade (thanks Proctato!)
  • added a non-func_detail brush to the shack as a performance test
  • fixed an instance where players could build in a very small area in the spawn rooms
  • fixed players being able to mess with the doors in the drop-down spawn exit
  • increased door opening speed
  • fixed a prop fade on a pine tree going out too early
  • adjusted clipping

thanks to "Demoman please" (TF2 Maps Testing) for the feedback!
- fixed a visible displacement seam
- detailing improvements
- added new versions of materials to fix an annoying horizontal white line on snowy wood details
- fixed missing snow from red side (regression from previous version in copying over a staircase from stock hightower)
  • disabled self-shadowing on pine trees in playable area
  • added more snow to the ground and wood walls
  • minor fixes
- converted prop_dynamic scaled tree props to prop_static (i downloaded blender )
- this improves the appearance and performance impact of said tree props
- various small adjustments/improvements throughout the map
  • parity with workshop release (same file, same checksum)
  • removed nobuild from hallways leading out of spawn
  • added very small nobuild entities to places where teleporters could be annoying to people trying to leave spawn
  • adjusted position of particles slightly
  • other minor adjustments
  • de-instanced snowman bombs (they weren't respawning properly)
  • reduced edict count
  • fixed minor issues
- Detailing improvements