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Added menu photos to briefing and loading screen
Fixed map not respecting mp_timelimit
Changed lightmap scales
Added more func_occluders
Added smoke particles to chimneys
Clipped rocks near middle route
Added ambient_generic entities to various props on the map
Added additional detail to sewer area and changed lighting angles
Added cables and conduits
Added areaportals to spawn buildings
Added func_occluders around the map
Changed exterior wood of building outside BLU spawn
Fixed water surface cubemaps in BLU sewer
Touched up 3D skybox detailing
Turned some roofs into displacements
Adjusted props
Detailed the entire map
Removed all visible dev textures
Added 3D skybox
Added new gameplay props
Raised skybox
Adjusted props
Adjusted displacements
Adjusted clipping
Adjusted fog
Adjusted areaportals
Raised platforms on either side of mid
Replaced ramps leading to battlements/intel from mid with single ramp and extended ledge
Raised wood walls and rocks at mid
Downgraded medium health kit in shack to small health kit
Added areaportals to main buildings
Adjusted props
Adjusted lighting
Added boards outside windows overlooking mid
Replaced stacked crates outside spawn exit leading to intel with short fence
Raised height of roof near intel
Fixed symmetry of rocks at mid
Slightly extended clipping on truck in intel garage
Disabled collisions on gameplay signs
Clipped wood walls at mid
Added missing intel capture zone marking overlays to BLU side
Replaced intel stump with garage further in the teams' territories
Extended ledge near intel
Replaced security fences in gameplay space with wooden fences
Extended ramp out of deep water in sewer route
Removed trees from mid
Cleaned up prop clutter around mid
Replaced log stack with wall
Unclipped shack roofs and made them more shallow
Adjusted props
Adjusted clipping
Adjusted lighting