*Removed 2nd lower door, moved door further back (now it's flush with the inner edge of the balcony) - the lower C door is now less exposed and snipers have to go slightly more into last to get a sightline
*Changed geo of balcony area - the left route is now flush with it to allow for easier rotation back onto the balcony, the roof over that area has been lowered, the large column has been made flush with the central staircase up
*Widened the left route, removed moneyfaces, added a large pipe structure to draw the eye w/ colour contrast
*Made red's forward smaller and raised the base of it to facilitate the new stair changes - the geo of them is now less jank
*Moved the right route entrance further back, added a light to highlight it to attackers like the sniper window on B
*Moved the staircase to upper area on the right route to the side - now you're able to get to it faster as a blu player
*Moved in the walls of the lower right route more to focus players better
*Pushed the exit dropdown back slightly so the route doesn't penetrate as far and a blu player must commit a bit more to hit sentries on the left platform
*Added a cubby at last for spies, and a crate on the right (defender's view) platform + deepened it, again to provide a better spy decloak position
*Replaced barrels in left (defender view) structure with audunite crates to prepare for beta theming + to slightly alter geometry. Thanks to emil for creating the texture
*Turned cover onto last into glass so blu has a better idea of what they're pushing into
*Widened the left forward cover (defender view) to hopefully encourage players to use it more, the dropdown is also not as effective anymore so hopefully red can control the doorway a little more
*Lengthened the cover on the right (defender) balcony so sentries and dispensers can fit behind more easily
*Changed geo of the staircases out of spawn a little to make the way back to spawn ever so slightly faster
*Misc changes across the map such as fixing clipping on a ramp
Huge thanks to prestige, smig, and I dinne ken for suggestions on what to change at last. I may fix things up a little more in the next few versions, depending on how this plays.
Custom audunite textures by emil