- Fixed some bugs with the flag not being able to be picked up
  • Changed the drop-off building to more closely resemble the one in the HUD
  • Changed the layout so the stealing areas are closer to the main points
  • Moved the stealing areas into one of the houses
  • Opened up and increased the size of the drop-off building
  • Added triggers to force players to drop their pickups before entering the stealing zone, did this to prevent a bug that would make the team flags turn into the pd pickups
  • Added clipping to prevent players from getting caught on windows
  • Moved chairs to the wall due to players getting stuck on them
  • Made one symbol for the point and shrunk it down a bit
  • Added clipping to railings and made bullet able to pass through
  • Moved capture zone to the center after a lot of testing of it near team spawn.
  • Fixed some props floating and removed some
  • Added player clips to prevent players from going on the top of roofs and being able to stand in the clock.
  • Fixed some floating props
  • Added a glow to the team's buckets
  • Made the capture area slightly smaller
  • Increased the brightness
  • Divided the grass floor
  • Added a structure to better protect spawn
  • Fixed some problems with doors
The map is still in progress but I wanted to test the layout and gameplay first before adding a 3D skybox and some textures so it looks unfinished.
  • Tightened up the sides of the map and spawn as well to reduce the size
  • Added a new mechanic that allows the teams to steal candy from each other
  • Changed the point to spawn higher-value buckets closer to the team that capped it
The map is still in progress but I wanted to test the layout and gameplay first before adding a 3D skybox and some textures so it looks unfinished.
-Fixed a broken trigger near red spawn
-Fixed lighting
-Fixed control point
- Reduced the amount of points each pickup gives, also reduced the amount that spawned in
- Added various different structures around the map to fill it out and make it not so empty
- Added some details within the homes and some hazards
- Moved the capture area to be closer to the center of the map
- Updated the icons to indicate what team deposits where
- Increased the brightness
- Changed the center building to have more areas to enter
The map is still in progress but I wanted to test the layout and gameplay first before adding a 3D skybox and some textures so it looks unfinished.
- Added a control point in the middle building that when capped spawns in higher-value pickups
- Added different types of pickups with varying values of points, less valuable ones are closer to spawn while the more valuable ones are closer to the center building
- Added clipping to many walls to prevent players from getting stuck on them
- Added clipping to the entrances to buildings to allow players to more easily get into them
- Reduced the number of points per player from 10 to 5
- Moved the icon to point to the capture zone
- Opened up the center building's roof to allow players to get up on top of the building
- Made it so engineers can't build in the center building
- Fixed mirroring issues with RED and BLU teams so now they are both mirrored properly
The map is still in progress but I wanted to test the layout and gameplay first before adding a 3D skybox and some textures so it looks unfinished.
- Layout changes to reduce the flatness of the original map
- Removed several houses and made them the remaining large with interiors
- Removed the underground area.
- Changed BLU's and RED's second spawn to be close to the first spawn
- Changed the game mode to be a variant of PD where players don't drop flags but instead, they spawn around the map.
The map is still in progress but I wanted to test the layout and gameplay first before adding a 3D skybox and some textures so it looks unfinished.