Gunflint

Gunflint A12A

minor changes to clipping and geometry + fixes to small errors
Change log for alpha 12:

This is mostly a retest with pretty minor changes to geometry, including the removal of the sewers route below the point + slight polish to texture work etc
Change log for alpha 11:

I redid a lot of areas, some of these probably wont work but i will try to fix that in later imps
-added a roof to the buildings at mid and changed the general structure of it + added a train that was originally added to the ctf version as a joke in MC 13
20210422155907_1.jpg
(new mid^)
-redid the courtyard before mid and widened it by 512 hammer units
20210422155850_1.jpg
(new courtyard^)
Change log for alpha 10:
-reduced the amount of health packs slighty
-clipped the windows because its kinda busted
-added some detailing because i felt like it
-other small changes
Changes to geometry in general and reworked a side route
Change log for alpha 9:

-remove the side routes into mid because they were too powerful for engineers and snipers
-closed the windows again because snipers could abuse them too much
-moved the map up 512 HU because something about ragdolls
-replaced a fence with some displacements20210402220500_1.jpg
(^a fence is now where the side route used to be)
Gave the circular roofs at mid a bit of overhang to give a bit of extra cover
20210329225118_1.jpg
+ I made this thing in the middle of the image to prevent demomen from jumping from spawn to spawn
Made small changes to the geometry and lighting
Changelog for alpha 8:

-Changed the geometry at mid, including the overpowered roofs
-Redid the courtyard behind mid because it was overscaled and pretty empty
20210327221810_1.jpg
(^You only get to see a small corner of the new courtyard because i forgot to take a screenshot)
-Removed some hallways and corridors and added arrows because people got lost
-Changed the spawn locations so you now only spawn on the top floor because people found spawning downstairs was a downgrade
-Smashed in some windows to give snipers some more spots to snipe from
-Changed the positions of the deathcams because some didn't have a very clear view of the map
-Raised a health and ammo pack higher so it isn't it a weird hole anymore
-Added out of bounds details
-Added a new poster in spawn because i felt like it
Change log for alpha 7 version B:
-Replaced the cinder blocks at mid with geometry
20210325020152_1.jpg
(^new geometry in the middle of the image+the crate to the right)
-Added a crate at mid to give scout more options
-Changed the deathcams a bit