KotH Gunflint A10

King of the Hill with two deathpits

  1. Keizer Ei

    Keizer Ei L1: Registered

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    Gunflint - King of the Hill with two deathpits


    first map ever its so good you wont believe your eyes !!!!!!!!!
     
  2. Keizer Ei

    Keizer Ei L1: Registered

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    Last edited: Feb 21, 2021
  3. Keizer Ei

    Keizer Ei L1: Registered

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    need to update the pics and patch notes, going to do that later
     
  4. Keizer Ei

    Keizer Ei L1: Registered

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    -Changed powerful sniper sightline

    (^This sightline)
    -Removed areas players got lost in
    -Lowered some drops to get rid of unneccesary fall damage
    -Did a complete redo of mid

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  5. Keizer Ei

    Keizer Ei L1: Registered

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    -Added more cover to the interior of buildings

    (^Example)
    -Added clip brushes to ledges and some walls
    -Added cover to the sewers
    -Decreased the height of a drop to prevent fall damage
    -Replaced the shutters in the spawn courtyard with actual geometry

    (^New spawn courtyard)
    -Small changes to mid, including a larger cap zone and different textures

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  6. Keizer Ei

    Keizer Ei L1: Registered

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    Patch notes:

    -removed problematic sniper perch
    -added cover to make it easier to push mid

    (^the sniper perch used to be in the building in the middle and the new building is on the right)
    -lowered some drops on the map to reduce fall damage
    -added clips to some doorways to avoid getting stuck
    -changed lights for easier visibility and team recognition
    -small changes to the overall map geometry
    -added some new details to existing buildings

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  7. Keizer Ei

    Keizer Ei L1: Registered

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    Patch notes for alpha 6:

    -improved clipping on the cinder blocks at mid
    -added a health pack under the point
    -moved a health ammo pack
    -added better lighting to the interior of buildings
    -changed some of the geometry to make trimping easier
    -added windows to buildings because i felt like it
    -better optimization
    -more details outside of the playable area

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  8. Keizer Ei

    Keizer Ei L1: Registered

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    Changelog for Alpha 7:
    • Redid the balcony at mid to make it a building
    (^The interior of the new building on the left side of this image)
    • Removed a flank route to make flanking in general less powerful
    • Redid the lighting with lamps from upward for better visibility and pretty lights
    • Added more cover to mid
    • Added an extra health and ammo pack near mid
    • Added more clipping in some places

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    Last edited: Mar 28, 2021
  9. Keizer Ei

    Keizer Ei L1: Registered

    Messages:
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  10. Keizer Ei

    Keizer Ei L1: Registered

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    Change log for alpha 7 version B:
    -Replaced the cinder blocks at mid with geometry

    (^new geometry in the middle of the image+the crate to the right)
    -Added a crate at mid to give scout more options
    -Changed the deathcams a bit

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    Last edited: Mar 28, 2021
  11. Keizer Ei

    Keizer Ei L1: Registered

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    Changelog for alpha 8:

    -Changed the geometry at mid, including the overpowered roofs
    -Redid the courtyard behind mid because it was overscaled and pretty empty

    (^You only get a small corner of the new courtyard because i forgot to take a screenshot)
    -Removed some hallways and corridors and added arrows because people got lost
    -Changed the spawn locations so you now only spawn on the top floor because people found spawning downstairs was a downgrade
    -Smashed in some windows to give snipers some more spots to snipe from
    -Changed the positions of the deathcams because some didn't have a very clear view of the map
    -Raised a health and ammo pack higher so it isn't it a weird hole anymore
    -Added out of bounds details
    -Added a new poster in spawn because i felt like it

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  12. Keizer Ei

    Keizer Ei L1: Registered

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  13. Keizer Ei

    Keizer Ei L1: Registered

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    Gave the circular roofs at mid a bit of overhang to give a bit of extra cover

    + I made this thing in the middle of the image to prevent demomen from jumping from spawn to spawn

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  14. Keizer Ei

    Keizer Ei L1: Registered

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    Change log for alpha 9:

    -remove the side routes into mid because they were too powerful for engineers and snipers
    -closed the windows again because snipers could abuse them too much
    -moved the map up 512 HU because something about ragdolls
    -replaced a fence with some displacements
    (^a fence is now where the side route used to be)

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  15. Keizer Ei

    Keizer Ei L1: Registered

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  16. Keizer Ei

    Keizer Ei L1: Registered

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    Positive Ratings:
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    Change log for alpha 10:
    -reduced the amount of health packs slighty
    -clipped the windows because its kinda busted
    -added some detailing because i felt like it
    -other small changes

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