[+] Cleaned up the first half of the map

[+] Textured some buildings here and there

[+] Red's first spawn locks when blue captures A

[+] Replaced the silos with brushwork

[+] Added some nifty details

[+] Replaced all of the rocks with cleaner brushes and props
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Hi... I'm not dead... here's an update

Here are the patchnotes

[+] Added a door to the left of A that unlocks after A is captured

[+] Added some nice warehouse details to the transition building from the first half of the map to the next

[+] Added a new exit for red's last spawn

[+] Blu's spawn now looks a bit more aesthetically pleasing

[+] Added actual spawn gates to blu spawn

[+] Fixed some more clipping

[+] Put some rocks under the bridge near the farmhouse
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Hey look, an update.

Here's what I added


+Smoothed out some spots you could get snagged on props

+Fixed some spots where you could get stuck

+Added a real ceiling to red's forward spawn

+Moved the small health & ammo locations in the flank right of the grain elevator


That's it... Go home... it's over
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