CP Grist A4

Heronherald

  1. Heronherald

    Heronherald L6: Sharp Member

    Messages:
    254
    Positive Ratings:
    129
    Grist - Heronherald

    Hey look, and Attack/Defend map? That I made? Yes, I finally got around making a map that isn't KotH. Welcome to CP Grist, a Granary themed Attack/Defend map with 2 control points. It isn't very large, but matches can take upward of 10 minutes to finish, which gives it somewhat of a Gorge feel in terms of time and control point count.

    Comments and Feedback are appreciated!
     
  2. That1Yoshi

    That1Yoshi L1: Registered

    Messages:
    34
    Positive Ratings:
    7
    Okay sorry but what the HECK is the point of that thing in the second picture?
    I've obviously not played this map but I feel that'll probably just get in the way, just saying, anyways good luck and stuff I guess.
    Cool.
     
  3. Heronherald

    Heronherald L6: Sharp Member

    Messages:
    254
    Positive Ratings:
    129
    That's a grain elevator, in the future, I'm planning on putting a little grain pile under it. It's mostly used for cover and height variation (it can function as a ramp) and I'm planning on putting some crates under the gap to prevent people being stuck
     
    Last edited: Sep 3, 2018
  4. Heronherald

    Heronherald L6: Sharp Member

    Messages:
    254
    Positive Ratings:
    129
    Hey look, an update.

    Here's what I added


    +Smoothed out some spots you could get snagged on props

    +Fixed some spots where you could get stuck

    +Added a real ceiling to red's forward spawn

    +Moved the small health & ammo locations in the flank right of the grain elevator


    That's it... Go home... it's over


    Read the rest of this update entry...
     
  5. Heronherald

    Heronherald L6: Sharp Member

    Messages:
    254
    Positive Ratings:
    129
    Hi... I'm not dead... here's an update

    Here are the patchnotes

    [+] Added a door to the left of A that unlocks after A is captured

    [+] Added some nice warehouse details to the transition building from the first half of the map to the next

    [+] Added a new exit for red's last spawn

    [+] Blu's spawn now looks a bit more aesthetically pleasing

    [+] Added actual spawn gates to blu spawn

    [+] Fixed some more clipping

    [+] Put some rocks under the bridge near the farmhouse

    Read the rest of this update entry...
     
  6. Heronherald

    Heronherald L6: Sharp Member

    Messages:
    254
    Positive Ratings:
    129
    [+] Cleaned up the first half of the map

    [+] Textured some buildings here and there

    [+] Red's first spawn locks when blue captures A

    [+] Replaced the silos with brushwork

    [+] Added some nifty details

    [+] Replaced all of the rocks with cleaner brushes and props

    Read the rest of this update entry...