Grist - Heronherald Hey look, and Attack/Defend map? That I made? Yes, I finally got around making a map that isn't KotH. Welcome to CP Grist, a Granary themed Attack/Defend map with 2 control points. It isn't very large, but matches can take upward of 10 minutes to finish, which gives it somewhat of a Gorge feel in terms of time and control point count. Comments and Feedback are appreciated!
Okay sorry but what the HECK is the point of that thing in the second picture? I've obviously not played this map but I feel that'll probably just get in the way, just saying, anyways good luck and stuff I guess. Cool.
That's a grain elevator, in the future, I'm planning on putting a little grain pile under it. It's mostly used for cover and height variation (it can function as a ramp) and I'm planning on putting some crates under the gap to prevent people being stuck
Hey look, an update. Here's what I added +Smoothed out some spots you could get snagged on props +Fixed some spots where you could get stuck +Added a real ceiling to red's forward spawn +Moved the small health & ammo locations in the flank right of the grain elevator That's it... Go home... it's over Read the rest of this update entry...
Hi... I'm not dead... here's an update Here are the patchnotes [+] Added a door to the left of A that unlocks after A is captured [+] Added some nice warehouse details to the transition building from the first half of the map to the next [+] Added a new exit for red's last spawn [+] Blu's spawn now looks a bit more aesthetically pleasing [+] Added actual spawn gates to blu spawn [+] Fixed some more clipping [+] Put some rocks under the bridge near the farmhouse Read the rest of this update entry...
[+] Cleaned up the first half of the map [+] Textured some buildings here and there [+] Red's first spawn locks when blue captures A [+] Replaced the silos with brushwork [+] Added some nifty details [+] Replaced all of the rocks with cleaner brushes and props Read the rest of this update entry...