GreenWood

GreenWood b6

Changed some stuff at Blu flank for B
Made a roof near C walkable
Changed some tree models to improve visablility
Added a flank for Blu to Reds highground near B
Changed Red final upper spawn to a flank for Bluw
Fixed some missplaced and missing hint brushes
Did some small amount of detail work
Changes:
-Made a prop jump easier up to the red first defence building.
-Remade the fence near Blu First Spawn. It now has a spot where red can wak on top and defend.
-Added a building mostly for blu near B-C (dont know how blu will use it)
-Remade Red First Spawn (I dont like how it looks rn migh redesign it again later)
-Removed the on way door to last that opens wheen C gets capped (no one used it)
-Changed some of the tree models to taller ones that dont obstruct the view so much in the low ground
-Added sheets of metal to block some vison through some chciken wires
-Moved one of reds last spawns
-Added a one way door for red from last to C
-Added a "hut" for red where last spawn position was for mostly red to defend C
-Changed some healthpacks and ammopacks

Minor Changes:
-Made a skill jump a bit easier to do
-Fixed a miss placed ramp brush near C (again)
-Added a plank to make corssing easier in Blu First Spawn
-Did some minor displacement work
-Fixed/Added some clipping
-Fixed some door clipping
Changes:
-Added a flank for blu that opens after C gets capped
-Blocked Of a really powerful window for red near B-C-D
-Added custom collision to the bomb and the bomb cart models
-Added another little jump up to the blu spawn highground flank (minecart)
-Added a small health kit near C
-Added a plank under a window near C so its easier for jumping class to get through the window

Minor Changes:
-Added a resupply sign in blu first spawn so its easier to find the second resupply
-Fixed some displacement seems
-Fixed a miss placed brush near C
-Other minor fixes