B10 marks the state where I consider the map polished enough to be put on the workshop. This won't be the last update, as there's still some work to be done (mainly on the audio side of things), but other than that, the gameplay and aesthetics of the map are pretty much done for now!
I've got a lot of work I'm juggling at the moment, so I'm not running off to celebrate quite yet. However I am very excited to hear feedback about the map. I'm going to be recording gameplay of the map to use on the workshop, which may or not be it's own test session- to be determined. Anyway!
Patch Notes-
- Fixed more collisions, clipping, and perches
- Fixed the sounds for spell spawns being too loud
- Fixed users on <dx90 having a white overlay when becoming a ghost
- Fixed a case of players being awarded a common Last Man Standing spell after a round has ended
- Fixed the death pit not being removed during FB rounds
- The random skeleton king can no longer happen on the first round
- Changed the random spell prompt to tf_game_text from game_text
- ACTUALLY fixed the spell spawn particle
- Added gargoyle spawns
- Fixed some minor prop clipping
- Added more signs and changed some vehicles