All updates combined to the latest version:
- Continued halloweenifying the RED base, added scary things inside of it
- Widened doorway near B cap point (Thanks marvelmies)
- Fixed cart sliding sometimes behind when RED player came near the cart
- Fixed a bug where round ended early in the underworld when traveled through monoculus portal (Thanks DaVinchi and NEONPRIME.AXL !)
- Fixed cart climbing high in the air before dropping into the cauldron
- Fixed broken intro images
- Added more gravestones
- Removed a part of the track that accidentally got in there
- Changed ammopack size to bigger at the closing door that becomes one-way later
- Changed spells in the kart track to all normal, rare ones confused players as they behaved the same
- Sawblades no longer blink oddly, model fixed
- Sawblades now stop moving when the cart is pushed out of the area, up to the hill
- When round is won in kart track by going to the top, winner no longer teleports out of the underworld
- Repositioned RED teams spawn resupply closet further from doorway
- Improved clipping on underworld gates
- Adjusted payload cart collision
- Fixed some signs not turning from red to blu when B-point was capped
- Fixed a bug where merasmus was blabbering about japanese mafia middle of the round
- Fixed cart shaking near the cauldron where it is being dropped
- Fixed Merasmus saying "you lose" despite your team won the round
- Fixed displacement on uphill after C point hiding the cart track a bit under it
- Moved tree in underworld to make a better way for karts
- Added boiling effect to the big cauldron
- Added a method preventing spawn camping in the underworld area
- Added more boosters to the kart track
- Miscellaneous fixed
- Added additional screen markers for bumper car beginning
- Fixed clipping error on hill after 1st point
- Fixed round ending when last player alive in underworld from a team died inside underworld
- Fixed sawblades spinning the wrong way
- Optimized map bit more
- Added railing next to hill between B and C points. Prevents players jumpin directly to platform from hill side
- Incresed time on the clock, now underworld area opens less frequently
- Lit up some more windows in the map
- Added a blocker to prevent unwanted shortcut taking in the race in underworld
- Added skeleton(s) to spawn after each cap
- Added a bone cracking capture sound
- Added effects for each capture event
- Merasmus now appears earlier in underworld race - if you dont race and just clown around, you wont survive!
- Fixed texture error on floor spot near last area
- Fixed coffin teleporter being active for a second later even when the top was already closed
- Fixed cart hitting ground at certaina areas, causing rumbly effect
- Fixed a crashbug that was accidentally introduced in the previous patch
- Fixed issue with particle effects not loading properly