Gravestone

Gravestone 2023-05-06

- Updated to latest version
Changelog of the updates:

Oct 7:

- Added more space between bumper cars at the starting area
- Added Merasmus counting from five to one during round start
- Added a teleport that takes people further back to track from the pit, if they drive down in a trap at the end slope upwards
- Added Soul Gargoyle spawn position
- Fixed one gravestone (ha, ha) model to be solid instead of non-solid
- Fixed more visible texture alignments
- Fixed a bug in underworld where players were able to see blank white, outside of the map
- Adjusted lighting to be more bright in some areas of the BLU first base
- Adjusted fade distances of some models
- Improved clipping on few doorways sides
- Nodrawed some more faces in the underworld area that illuded my eagle-eye before
- Tried to exchange the bumper car hud with no success :-(


Oct 5:

- Fixed bumpercars causing lagging on the next round, they now should init correctly with the minigame itself instead of trigger
- Fixed payload cart not being totally directed forward, was off 0.5 degrees
- Fixed a case where player was left alive when he should have died near the pond area outside fence, outside of the map
- Fixed non-solid tombstone in underworld to solid
- Fixed merasmus from spawning in underworld after either team had already won the game
- Fixed players from hitting block in thin air after 1st point if they rocketed/stickyway'd towards the stairs up
- Moved underworld later coffin/door exit for BLU little outside the building
- Changed a railing to non-solid near B site
- Slightly increased explosive pumpkin bomb spawn timer
- Added missing soundscape file
- Fixed last remaining console error from model vphysics (finally found you!)
- Fixed misaligned brush faces in the underworld
- Fixed displacement texture errors in the underworld and upperworld areas
- Fixed doorframe at the exit of BLU base tunnel being non-solid to solid
- BLU base inner sliding base door now opens after setup has ended if no one has opened it yet
- Changed one spell in underworld to common from rare
- Changed some more models to be non solid outside of the playable area
- Improved clipping on BLU 1st base and some other spots that needed it
- Optimized underworld framerate, improving it up to 8% (my machine 200-210 -> 220-235
All updates combined to the latest version:

- Continued halloweenifying the RED base, added scary things inside of it
- Widened doorway near B cap point (Thanks marvelmies)
- Fixed cart sliding sometimes behind when RED player came near the cart
- Fixed a bug where round ended early in the underworld when traveled through monoculus portal (Thanks DaVinchi and NEONPRIME.AXL !)
- Fixed cart climbing high in the air before dropping into the cauldron
- Fixed broken intro images
- Added more gravestones
- Removed a part of the track that accidentally got in there
- Changed ammopack size to bigger at the closing door that becomes one-way later
- Changed spells in the kart track to all normal, rare ones confused players as they behaved the same
- Sawblades no longer blink oddly, model fixed
- Sawblades now stop moving when the cart is pushed out of the area, up to the hill
- When round is won in kart track by going to the top, winner no longer teleports out of the underworld
- Repositioned RED teams spawn resupply closet further from doorway
- Improved clipping on underworld gates
- Adjusted payload cart collision
- Fixed some signs not turning from red to blu when B-point was capped
- Fixed a bug where merasmus was blabbering about japanese mafia middle of the round
- Fixed cart shaking near the cauldron where it is being dropped
- Fixed Merasmus saying "you lose" despite your team won the round
- Fixed displacement on uphill after C point hiding the cart track a bit under it
- Moved tree in underworld to make a better way for karts
- Added boiling effect to the big cauldron
- Added a method preventing spawn camping in the underworld area
- Added more boosters to the kart track
- Miscellaneous fixed
- Added additional screen markers for bumper car beginning
- Fixed clipping error on hill after 1st point
- Fixed round ending when last player alive in underworld from a team died inside underworld
- Fixed sawblades spinning the wrong way
- Optimized map bit more
- Added railing next to hill between B and C points. Prevents players jumpin directly to platform from hill side
- Incresed time on the clock, now underworld area opens less frequently
- Lit up some more windows in the map
- Added a blocker to prevent unwanted shortcut taking in the race in underworld
- Added skeleton(s) to spawn after each cap
- Added a bone cracking capture sound
- Added effects for each capture event
- Merasmus now appears earlier in underworld race - if you dont race and just clown around, you wont survive!
- Fixed texture error on floor spot near last area
- Fixed coffin teleporter being active for a second later even when the top was already closed
- Fixed cart hitting ground at certaina areas, causing rumbly effect
- Fixed a crashbug that was accidentally introduced in the previous patch
- Fixed issue with particle effects not loading properly