Resource icon
- Changes to Last

* More cover
* Point wall is facing defender spawn
* Full Health Pack is no longer directly under the bridge

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- Changes to Second

* Bathhouses roof is walkable
* High ground slope to Bathhouse is shorter
* Better cover around point
* Boxes placed to reach the roof of Bathhouse
* Small Health Pack added near the point
* Main is narrower
* Flank is higher
* Flank entrance changed

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- Changes to First

* Balcony on point is bigger
* One entrance to the point is wider
* Gate no longer walkable
* Rock top on the flank is also no longer walkable

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* Bells added to other spawns
* Bell only rings on Last cap

Attachments

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    1644852283494.png
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upload_2021-8-10_22-46-16.png
- the bridge now kills you;
- signs added to warn you;
- fixed the bridge solidity.

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- made the signs bigger in blue spawn so players know that a second exit exists.

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- made this room w i d e r.
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- trimmed the fat on this blue route to b cliff.

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- buffer red ramp to cliff on b;
- shortened the amount that the point is protruded.

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- blue c forward spawn added where b cliff is;
- speaking of spawns the b blue forward spawn building fixed.

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- this thing, idk... fixed sightlines, so no spawn camping from point.

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- the last platform raised so red actually have a chance to defend;
- bell dinging has now a 5 second delay;
- there is a wall separating flank stairs and side route. This gives engi a sentry spot.

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- this side route is shorter.
Can't remember most small changes, but a major change is the addition of a third capture point.

Here are some screenshots:

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-draw bridge made more obvious
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-slope added to this thing to give high ground closer to red for blue
-pickups added new the thing
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-rock added
-added 2 more columns
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-blue second spawn made more recognisable
-second blue spawn doors are further away now

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-nerfed old blue high ground
-added a fence inside
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-stairs added to third route high ground
-point spiced up
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-added a block to block vision from high ground to spawn doors
-red spawn doors now open upward
-outside out red spawn is a little more interesting
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-blocked a sightline from blue first spawn to connector
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-this thing is much closer to the high ground
-slopes closer to blues side
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-A makeover
-A is larger
-pickups moved to the bottom of stairs
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-removed tunnel replaced with flat ground
-moved pickups
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-opened dead end
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-pickups moved closer to blue
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-new route added in place of the cliff
-added pickups where the cliff was
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-main is made more open
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-added a slope to high ground near point
-point split in two by a wall that's connected to the new route highground
-new cover for red
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-pickups moved inside of bathhouse
-bathhouse entrances moved
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-old side route for red removed
-new route on the other side of the bathhouse added
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-red spawn moved inside a rock wall which is further away from last

-max round time is changed from 10 to 6 minutes
-added time added after A cap decreased from 5 to 3 minutes
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-gate is much smaller
-removed 3rd layer of walls
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-A is larger
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-added this thing so you can close distance
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-added a railing so people don't just walk off

-added area portals to every doorway
-added more hints and skybox brushes
-red respawn changed from 8 to 14(test value)
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-the red spawn is behind bathhouse(last red-spawn location)
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-last redesigned kind of
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-new route for red
-added pickups close to the bathhouse
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-made a cubby for pickups
-old route that is now higher has ladder further back replacing a wall
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-new entrance to A
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-redid A front
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-both blue spawns are larger
-second blue spawn locations now facing the doors and not the wall
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-clipped preround spamming
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-undid clipping on these pillars

-clipped more corners
-some minor performance adjustments(not guaranteed to increase fps)
-readded all the entities
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-condensed beach
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-expanded shrine
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-added forward spawns to blue
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-gave cover for blue to hold better
-expanded the shack and added a window to the side
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-expanded connector
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-added extra room near the ledge
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-pushed red spawn back and extended respawn time for red
-added pickups near the cliff
-expanded point
-added cover to prevent spawn camping snipers
-added more signs
-changed max round time to 10 minutes and on cap of first get 5 minutes
-clipped the wedge at last choke
-changed clipping
-other geo changes