Added more displacement rock walls to lower level wall
Modified displacement of higher displacements walls
Modified displacements in the courtyard also with making the brushes underneath no-draws
Modified fences for more cover to the left exit from the shelter
Added pillars to the center building
Retextured outside of computer walls
Added more lights and detail to stairwell
Added some signs that will hopefully lead players away from the lower level. You can use it to catch your fall from the point and as the long way to ambush the enemy team from behind, but otherwise, you'd be wasting your time going to the lower level
Changed the big rock in the courtyard to a stack of crates
Rearranged the crate wall in the courtyard.
Remade the spawn houses to not have the diagonal walls and roofs
Added Area Portals to the spawn houses
Shrank the size of the courtyard's dead areas
Remade signs and added overlays to the "No Copy" Visgroup so they will be more consistent on future updates.
This is a test big test. The practical two way doors around the map were intended to limit the about of ambushes from other sides, but mostly to slow down spawn campers. The doors funnel players from the other team into the center path only as the right side of the courtyard (the elevated area with the bridge) was the perfect perch to snipers. The courtyard has gone through lots of changes so I like to see if we can do away with the doors entirely.
Removed all practical two way doors
Added a railing wall to the left shelter room's elevated floor.
Added crates to the right shelter room
Modified company signs to be the same size with overlays
Added mounds of coal at window of center battlements for easy exits (mostly easier for the bots)
Modified lighting and textures
Added Bullet Block volumes to props that don't have collision
Guess I have nothing better to do than finish this map for a portfolio.
Added more lights
Remove players ability to fall into the pit in spawn lobby
Added more land under the bridge in spawn lobby with a locked gate and prop rocks
Added another "pile of crates" in spawn lobby
Added one way doors to both shelters on the left and right of cap, you can only exit the shelters onto the battlement bridge and enter through the chokepoints
Replace the other two doors with the gate prop for consistency\
Fixed an area that required crouching to pass
Raised one fence on left side (Red) for more cover
Fully connected fence on left side of inner bridge
Made fences on battlement bridges prop with less cover
Lower level bridge are just planks of wood
Added two pillars to lower level for more cover
Replace ramps in left stairwell with metal scaffolding stairs, remade coal pile in that room
Replaced seven other ramps with steps
Leveled coal pile on right side (Red) outside of shelter
Added detail to wall separating left and right battlement, making it thinner and wired in lower part
Added window to second floor of spawn house, second floor is still empty
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