Yeah, that last map wasn't good, so I reexamined the basics I tried taking the same premise in a smaller, less busy form.
The control point is still in the middle of the gulch but the wide sides on ether end is shorten. There's a divide between one exit and the other. There is now just a house with windows in a open court yard for the spawn. That one bridge that was the long way to the control point is part of the previously mention court yard. The lighting is default brighter for now. The bottomless pit is just a dirt texture. Aside for the necessary, there are no props.
Hope this works better, and it not, it will be easier to make changes.