-Changed mid's house/"hut"
-Added more cover to mid
-Rotated spawns
-Changed locations of pickups around mid
-Decreased the amount of time it takes to cap the point, as well as the amount of time it takes before the point can be captured.
-Fixed some clipping issues pertaining to the area just outside of spawn
-Extended the func_respawnroom trigger to fit all of the spawn (lol)
[NOTE] There is no water in koth_goldwater_a3!