-Improvements to the ambiance and 3d skybox

-removed push triggers, lession learned.

-more detailing to the point

-fixed some small assymetry

-made the gaps between planks smaller

-mid planks are no longer bumpy

-some clipping to (hopefully) stop players from getting on top of trees

-gator
-Added plenty of greenery and trees to give the swamp more lif

-wall on mid has been opened more

-bridges connecting to the sawmill cannot aim at the point anymore

-added some trigger_push's to some elevated places

-removed the pipes near spawn for they dont serve any purpose anymore.

-changed the flat wood ground to elevated wooden platforms

-some texturing and texture changes

-some clipping
-because you guys begged so much for it, there is now a small area where you can get chomped by the gators, horray.

-buildings next to the sawmill have been textured

-more gators

that's it, I guess. idk.
-added health and ammo to the building outside of spawn to assist teams getting pushed back too far.

-applied detailing and texturing to the roof above the point

-added nobuild to the central water

-added a small roof + nobuild to the signs near the point to indicate that players can stand on them.

-added a jump shortcut to the sawmill

-just a small bit of optimization.

-other small changes.
-some more detailing, I'm starting to think the layout works pretty well

-changed the side buildings near the sawmill to be less cramped

-improved lighting in some areas

-fixed visibility of some props

-plenty of attempts at optimization, i hope they worked.

that's really everything, very small update, idk.
forgot to pack, lol.
-changed the water to 2fort water because it just looks better.

-fixed some z-fighting props and textures

-made some cool detailing, especially with the sawmill

-removed cubemaps, too soon to deal with these.

-changed the height of the point wall so snipers cant reach the roof by climbing

-changed the positioning of many pickups

-changed the angled stairs at spawn to normal stairs

-plenty of clipping

-plenty of optimization
-changed the mid wall to be a bit more open

-lowered the ground under the bridge

-removed the bridges between courtyards and mid

-removed the new path to the sawroom since it deviated players away from the point

-added boats to be used as ramps to climb up the deck behind mid

-sum fun detailing

-more optimization
reduced plenty of walls in order to allow for more open combat

the highground now has a jump platform to the point.

-reduced the roof over the point, now accessible

-spawn is no longer overexposed to the outside

-reduced the amount of grate walls

-changed the ground texture

-added a new route from spawn to the saw, allowing fore more diverse navigation

-plenty of optimization.
-added some space behind the bridge

-shortened the space of the dirt platform in front of the point

-the water can now extinguish you

-added some lighting to dark areas

-fixed some clipping

-some optimization