Frostrock a2e
mvm_bigrock with an alpine theme and toggleable snowstorms!
Reskin of mvm_bigrock in the snowy alpine theme with toggleable snowstorms (fire "Trigger" to "relay_snow_heavy_start" to start it, or to "relay_snow_heavy_stop" to stop it) and a crystal ice cave with a forward upgrade station. Light snow is also toggleable.
Included missions are reskins of the base Bigrock missions with minor edits to showcase toggleable weather.
Robot spawn points:
botspawn
botspawn_flank
botspawn_cave_entrance (only use this with the forward spawn enabled!!)
Tank spawn points:
boss_path_1 (normal tank spawn point)
boss_path_3 (forward spawn)
Relays:
wave_start_relay - trigger this at the start of a normal wave
wave_start_relay_boss - trigger this at the start of a boss wave
wave_start_relay_forwardspawn - trigger this at the start of a forward spawn wave
wave_finished_relay - trigger this at the end of a normal wave
wave_finished_relay_boss - trigger this at the end of a boss wave
wave_finished_relay_forwardspawn - trigger this at the end of a forward spawn wave
relay_snow_light_start - start some light snowfall
relay_snow_light_stop - stop the light snowfall
relay_snow_heavy_start - start a snowstorm that severely limits visibility outdoors
relay_snow_heavy_stop - stop the snowstorm
relay_cave_bots_forward_spawn_enable - enable the forward spawn for robots. RED can only go outside the cave
relay_cave_bots_forward_spawn_disable - disable the robots' forward spawn
relay_godrock_nobuild_enable - enable nobuild on the godrock (enabled by default)
relay_godrock_nobuild_disable - disable nobuild on the godrock
Triggering multiple relays at once in a popfile with Vscript:
Included missions are reskins of the base Bigrock missions with minor edits to showcase toggleable weather.
Robot spawn points:
botspawn
botspawn_flank
botspawn_cave_entrance (only use this with the forward spawn enabled!!)
Tank spawn points:
boss_path_1 (normal tank spawn point)
boss_path_3 (forward spawn)
Relays:
wave_start_relay - trigger this at the start of a normal wave
wave_start_relay_boss - trigger this at the start of a boss wave
wave_start_relay_forwardspawn - trigger this at the start of a forward spawn wave
wave_finished_relay - trigger this at the end of a normal wave
wave_finished_relay_boss - trigger this at the end of a boss wave
wave_finished_relay_forwardspawn - trigger this at the end of a forward spawn wave
relay_snow_light_start - start some light snowfall
relay_snow_light_stop - stop the light snowfall
relay_snow_heavy_start - start a snowstorm that severely limits visibility outdoors
relay_snow_heavy_stop - stop the snowstorm
relay_cave_bots_forward_spawn_enable - enable the forward spawn for robots. RED can only go outside the cave
relay_cave_bots_forward_spawn_disable - disable the robots' forward spawn
relay_godrock_nobuild_enable - enable nobuild on the godrock (enabled by default)
relay_godrock_nobuild_disable - disable nobuild on the godrock
Triggering multiple relays at once in a popfile with Vscript:
Code:
InitWaveOutput
{
Target wave_start_relay
Action RunScriptCode
Param "
DoEntFire(`wave_start_relay`, `Trigger`, `0`, 0, null, null);
DoEntFire(`relay_snow_heavy_start`, `Trigger`, `0`, 0, null, null);
"
}