For some reason I kept the filenames of this map in PA (pre alpha) but once I get the map to a state I'd deem "beta" I'll change that. Major changes in version 9 are as follows:
- Entirely redesigned middle
- Shifted cover across B and A
- Reworked forward spawns and spawnroom routes
- Higher walls in cities are clipped off
- Bridge leading out of map into future 3d skybox
- Water and killzones outside the play area below the cliff edges
- Textures applied to many simple surfaces and shapely areas
PA3 is in the works right now, and as of uploading this version the following has changed:
- New lighting settings to match the sun
- Minor detailing across all rooves
- Clipped bridge in middle
- New fences and holes leading into middles fort
- Steeper cliff near large ammo pack in middle
- Nerfed all ammo pickups at B
- Brighter lights in archer walls at last
- Fixed bugged doors at last spawns
Get notified of new releases on my twitter (@WilliamWurzel)
Added the other half of the map, all spawns seem to be working. Map version pa2v7 is a fast compile with missing dynamics.
To-do list:
- Make portcullis' open and close as points are captured
- Enable and disable spawn rooms as points are captured
- Teleports to new spawns from old spawns when changed
- Revise middle
- Deathpit terrain
- Clip all stairs
- Change point capture durations
- Divide terrain for future displacements
- Pack custom content
- Full lighting compile