Last version was my first time using compilepal and I didn't realize both of its base publish presets ran HDR passes. I only wanted/expected to use LDR in alpha so I didnt have all the HDR logic on the map.

A1a is exact same as A1 but compiled LDR only, and double checked with a quick "mat_hdr_enabled." Now as long as the MapTestBot doesn't find something else wrong, next step is testing!



Version Changes:

  • Compiled LDR only
  • The letter "a" added to the map suffix due to bug fixing
  • Time between A1 and A1a brought to you by Intel CPU microcode bug; keeping me from knowingly putting my Pc under high CPU load (read: compiling) for the few weeks between me learning, and the BIOS update releasing (thank god I don't play many AAA games on this thing)