This is a pretty big update taking the first IMP session feedback into account.
The impression I got from watching it and looking at the winrates were that second is solid, but a little hard to push, and first is too easy to capture.
First Contol Point:
- I changed up first a lot, hopefully making it harder for attackers to take over as quickly. There's more Sentry spots and overall it's a lot more open. The CP is covered now, I'm not sure if I like this but we'll see how it plays.
- Moved BLU spawn physically away from the Control Point. I doubt this will be enough, but for now that's that.
- Removed shutter doors all over, now there's just one in the transition from first lobby to second.
Second Control Point
- To give BLU more attacking options, the cave now has a second exit into the underpass, onto a raised balcony. This area was already being held down by Engineers and Demomen before, since it seems like a very useful and significant flank, yet attackers would actually have to walk past the point in order to reach it, and it mostly seemed like a Spy route. With all this in mind, I moved the healthpack down the bottom of the stairs, pushed the medium healthkit into a cubby in the underpass - hopefully making it more of a cool Spy decloak spot - and created the balcony exit.
- I'm not sure if this new exit needs a grate or not, since it kind of echoes the balcony at the end of Badwater. I guess I'm just anxious about Soldiers being able to jump up there and wreck any nests set up in the cave - if people don't like it, I'll just leave it as an open doorway.
- Changed some geometry for easier navigation and flow
- Blocked a sightline from RED yard to inside lobby
- The underpass is blocked by a door until CP1 is captured, to help guide rolling-out RED players who haven't seen the rest of the map.
Misc.
I heard someone in the IMP mention that it feels like most of BLU's flanks in the second CP can be covered easily. I thought of this solution:
Another cave flank that exits out onto the Sentry/Sniper platform. However, I haven't yet implemented it out of the drastic change in flow it could bring, and out of effort. Also it would require another one-way gate.
If anyone has any suggestions whatsoever, feel free to hit me with 'em!