Forklift

Forklift a3

Changelog for A3 version:

  • Improved map optimization.
  • Fixed trains despawning too early.
  • Added warning bells for trains.
  • Rearranged places where you had to slowly jump into props.
  • Removed part of map behind warehouses (it was unused during playtest and marked as redundant).
  • Added simple way to exit warehouse due to complaints that walkback to middle is too exhausting.
  • Added platform above warehouse doors to remove possibility of being stuck on top of them.
  • Restored old flank route to 2/4 point from version A1, but made it smaller to hint it's not main route.
  • Rearranged 2nd spawn for both teams;
  • Removed 2nd, unused exit from 2nd spawns.
  • Made path to 2/4 point more clear to find.
  • Repurposed old vent flank route; now it can be used by defenders to flank attacks and make easier attack at point 2/4.
  • Reorganized middle of warehouse; Added big "main route" at the middle while keeping small, bonus routes on sides.
  • Removed signs pointed at bonus routes, intended of making them secret flank routes.
  • Route through hole in crate shelves now require crouching as they are not main routes anymore; previous platest showed that people were crounching here with no real reason anyway.
  • Reduced outside area.
  • Changed placement and number of pick-ups.
  • Removed Herobrine.
  • Added more forklifts.
  • Added more bugs to fix later.
Minor changes and fixed custom assets
Changelog for A2 version:

  • return to standard naming (due to confusion, the previous version was named b1 instead of a1)
  • made an attempt to overhaul map to 'normal fun'
  • changed layout of outdoor area
  • dealt with prop spam in the outdoor area
  • added some verticality in the outdoor area
  • temporarily reduced size of the outdoor area by making some parts of it unaccessible
  • adjusted middle point placement so it's now closer to center
  • added trains in the middle
  • changed warehouse door from always open to open after capping 2nd point to avoid confusion (during first playtest people were going to 3rd point avoiding 2nd one)
  • added indicators for alternative path for better visibility
  • removed playerclips on top of flatcar containers
  • removed brushes that blocked standing on forklifts
  • added more healthpacks
  • added more bugs to fix later