Rearranged places where you had to slowly jump into props.
Removed part of map behind warehouses (it was unused during playtest and marked as redundant).
Added simple way to exit warehouse due to complaints that walkback to middle is too exhausting.
Added platform above warehouse doors to remove possibility of being stuck on top of them.
Restored old flank route to 2/4 point from version A1, but made it smaller to hint it's not main route.
Rearranged 2nd spawn for both teams;
Removed 2nd, unused exit from 2nd spawns.
Made path to 2/4 point more clear to find.
Repurposed old vent flank route; now it can be used by defenders to flank attacks and make easier attack at point 2/4.
Reorganized middle of warehouse; Added big "main route" at the middle while keeping small, bonus routes on sides.
Removed signs pointed at bonus routes, intended of making them secret flank routes.
Route through hole in crate shelves now require crouching as they are not main routes anymore; previous platest showed that people were crounching here with no real reason anyway.
return to standard naming (due to confusion, the previous version was named b1 instead of a1)
made an attempt to overhaul map to 'normal fun'
changed layout of outdoor area
dealt with prop spam in the outdoor area
added some verticality in the outdoor area
temporarily reduced size of the outdoor area by making some parts of it unaccessible
adjusted middle point placement so it's now closer to center
added trains in the middle
changed warehouse door from always open to open after capping 2nd point to avoid confusion (during first playtest people were going to 3rd point avoiding 2nd one)
added indicators for alternative path for better visibility
removed playerclips on top of flatcar containers
removed brushes that blocked standing on forklifts
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble