Farpine A2
A koth map between two radio stations.
Deep in the mountains, two bases, Radio Exchange Directors (R.E.D) and Broadcasting Long-wave Utilities (B.L.U) have two satellite dishes interfering with each other, so who will get radio priority?
Farpine is a map I am making aimed for Casual-Competitive 6v6. I has a simple layout, but that might change in the future. There isn't really a gimmick anywhere, just a standard koth map.
The spawn with it's huge radio dish, I'm a little worried about spawn-camping so the doors here could change.
Here we have the left-most exit to the court. It has a drop-down, and the clips on the pipes and fence are made so players can surf them for a quicker rollout.
The previous room leads along a walkway and through a room to here, likely the main holding points for most teams, it has taken light inspiration from viaduct concrete and includes some interesting jump-and-runs for spies to use.
The sniper decks. There is a jump you can do under the bridge that leads to a ramp-slide. Probably will end up a a roamer roll-out.
The control point in all it's simplicity with high rocks to use as cover, and as a perch. The concrete area leads into here. The point is quite large, but is easy to spam.
Finally, the level overview, it pretty much explains itself.
Farpine is a map I am making aimed for Casual-Competitive 6v6. I has a simple layout, but that might change in the future. There isn't really a gimmick anywhere, just a standard koth map.
The spawn with it's huge radio dish, I'm a little worried about spawn-camping so the doors here could change.
Here we have the left-most exit to the court. It has a drop-down, and the clips on the pipes and fence are made so players can surf them for a quicker rollout.
The previous room leads along a walkway and through a room to here, likely the main holding points for most teams, it has taken light inspiration from viaduct concrete and includes some interesting jump-and-runs for spies to use.
The sniper decks. There is a jump you can do under the bridge that leads to a ramp-slide. Probably will end up a a roamer roll-out.
The control point in all it's simplicity with high rocks to use as cover, and as a perch. The concrete area leads into here. The point is quite large, but is easy to spam.
Finally, the level overview, it pretty much explains itself.