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Happy New Year!
Gameplay:
=======
Added 2nd set of Stairs in BLU's Main Spawn
Added another Crate at last
Reduced Captime on last from 8 to 6 Seconds
Clipped Beam Corners
More Detail in Red's Workshop
Visuals:
=====
Removed Christmas Decorations
Updated Map Description
Fixed floating shrub in RED's Courtyard
Textured Smoke stack
Optimization:
=========
- Adjusted Prop FadeIn/Out Distances
Gameplay:
=======
Added clipping on Vault Door
Fixed Small Tables' collision in Vault
Fixed BLU being able to open the third Door of RED's last Spawnroom
Removed small opening next to Fence in BLU's Courtyard
Removed big Wall on last
Added MEDIUM HEALTH&AMMOPACK next to Fence in BLU's Courtyard
Widened Doorframe near CP A
Extended Transition from BLU to RED's Courtyard
Acid on Floor on last now damages Players
Visuals:
=====
Added Christmas Decoration (ends on 01.01.2025)
Added Easter egg in the Locker Room
Increased size of RED's last Building
Fixed some Sounds not playing
Changelog Video:
View: https://www.youtube.com/watch?v=r-HW0kGZJIU
Gameplay:
=======
Extended RED's last Spawn to accommodate Bugfix ---
Extended CP C Capturezone
Reopened Gate at CP A
Fixed being able to get stuck on Generator near RED's first Spawn
Fixed being able to ascend broken Hole in Vault and Sewer Area
--- Door leading to CP B in RED's last Spawn gets closed after CP B's captured
Moved FULL HEALTH/AMMO Pickups closer to last
Moved Resupply Locker in BLU's first Spawn
Removed Harvester
Removed small underpass at CP A
Removed a Frame at CP A
Removed Window at last near Red Container
Adjusted Signage
RED's Courtyard width has been decreased
Opened up Sightline at CP B, Feels like Snipers were quite nerfed
Opened up a Window at CP A for Snipers
Visuals:
=====
Added custom "Lava" Sign
Players turn into Skeletons after dying in Lava Cauldron
More Lighting Effects
Adjusted Lightmaps
Miscellaneous Detail Changes
Optimization:
=========
Adjusted Prop FadeIn/Out Distances
More Unseen Faces have Nodraw
Changelog Video:
View: https://www.youtube.com/watch?v=dEmvJvjdvLg
Gameplay:
=======
- Fixed BLU prematurely spawning in new Forward Spawn
Gameplay:
=======
Added 2nd Forward Spawn for BLU
Added new Route in Middle
Added One-Way Door on last covering Red as they exit Spawn
Increased Height of Fence in BLU's Courtyard
Closed down Construction Site in BLU's Courtyard
Removed Picnic Table
Removed big Boundary Wall seperating BLU's Courtyard and RED's Courtyard
Improved Signage
Logs at CP A are now actually flammable
Gate at CP A leading to CP B now only opens after CP A's Captured
Fixed collision on CP A Gate
Changed SMALL HEALTHPACK at CP A to MEDIUM HEALTHPACK
Disabled BLU's Courtyard Cam after CP B is captured
Visuals:
=====
More Detail in Locker Room
Improved Sound design
Removed ilogical signs
Updated Map Images
Optimization:
=========
More Props have FadeIn/Out
Adjusted Prop FadeIn/Out Distances
Changelog Video:
View: https://www.youtube.com/watch?v=zuzz8ZeEJHk
Gameplay:
=======
Remade Last
Water can now extinguish Players
Added more Healthpacks around the Map
Added more Signs for clear direction
Added new Route to CP C
Added no_entry Overlays to Spawnrooms which have been deactivated
Added Auto-Teleport for BLU Players still in Spawn after CP A Capture
Added FULL AMMOPACK at Last
Reduced Respawn times
FULL HEALTHPACK on Last has been moved for better Visibility
Changed MEDIUM HEALTHPACK to FULL HEALTHPACK in Construction Room
Cleaned up Sightline going from CP A Gate to CP B
Slightly increased Cap Zone for CP B
Moved props around at CP A
Extended Clip Brush by Green Glass Wall at CP A
Shortened Cap Time for CP C
Visuals:
=====
Added Map Images
Aligned Floor Textures on CP B
Fixed visible Nodraw on Ramp at CP A
Burning Car now has Fire Sounds
Optimization:
=========
- Adjusted Prop FadeIn/Out Distances
Changelog Video:
View: https://www.youtube.com/watch?v=jeOkWN5A5EI
Gameplay:
=======
Extended Map
Added Third and Final Control Point
RED Can't re-enter first Resupply Room after CP A is captured
Added missing func_respawnroomvisualizer's on Spawnrooms
Added new Cameras
Added Death Pit at CP B
Clipped Stairs in CP B Building
Clipped Doorframe at CP B
Removed Triangle Wall in CP B Building
Increased Captime on CP A from 8 to 12 Seconds
Increased Setup Time from 60 to 65 Seconds
Cleaned up Sightline going from Vault Building to CP A Control Room
Cleaned up Sightline going from CP B to "Crummy's Burger" Building
Cleaned up Sightline going from CP B to Elevator Room
Visuals:
=====
Fixed weird Orange Lighting on Vent above CP A
Fixed Shadow in Window at Tablesaw Room
Fixed Shadow on Security Fence near BLU's Main Spawn
Removed Props that felt "out of place"
Added "Falling Leaves" Particles on Tree in Courtyard to CP B
Added Ingame Description
Optimization:
=========
Adjusted Prop FadeIn/Out Distances
More Faces now have Nodraw
More Props now have FadeIn/Out
Changelog Video:
View: https://www.youtube.com/watch?v=erkweXpLRp4
A1 V2:
====
Gameplay:
=======
Big Layout Changes
Added a second Control Point
Removed small building in Blu's Courtyard
CP A Building rebuilt
Increased Cap Times
Fixed missing Collision on Big Crate in Blu's Courtyard
Visuals:
=====
Recolored some Props
Added more Particles
Changed Soundscapes
Optimization:
=========
Fixed sloppy Z-Fighting
More Faces have Nodraw
More Props have FadeIn/Out Distances
Adjusted Prop FadeIn/Out Distances
Changelog Video:
View: https://www.youtube.com/watch?v=mNjkpCYvQsM