Fallen Leaves

72hr Jam 2023 Fallen Leaves A5

Gameplay:
=======

  • Extended RED's last Spawn to accommodate Bugfix ---
  • Extended CP C Capturezone
  • Reopened Gate at CP A
  • Fixed being able to get stuck on Generator near RED's first Spawn
  • Fixed being able to ascend broken Hole in Vault and Sewer Area
--- Door leading to CP B in RED's last Spawn gets closed after CP B's captured
  • Moved FULL HEALTH/AMMO Pickups closer to last
  • Moved Resupply Locker in BLU's first Spawn
  • Removed Harvester
  • Removed small underpass at CP A
  • Removed a Frame at CP A
  • Removed Window at last near Red Container
  • Adjusted Signage
  • RED's Courtyard width has been decreased
  • Opened up Sightline at CP B, Feels like Snipers were quite nerfed
  • Opened up a Window at CP A for Snipers

Visuals:
=====

  • Added custom "Lava" Sign
  • Players turn into Skeletons after dying in Lava Cauldron
  • More Lighting Effects
  • Adjusted Lightmaps
  • Miscellaneous Detail Changes


Optimization:
=========

  • Adjusted Prop FadeIn/Out Distances
  • More Unseen Faces have Nodraw

Changelog Video:
View: https://www.youtube.com/watch?v=dEmvJvjdvLg
Gameplay:
=======

- Fixed BLU prematurely spawning in new Forward Spawn
Gameplay:
=======

  • Added 2nd Forward Spawn for BLU
  • Added new Route in Middle
  • Added One-Way Door on last covering Red as they exit Spawn
  • Increased Height of Fence in BLU's Courtyard
  • Closed down Construction Site in BLU's Courtyard
  • Removed Picnic Table
  • Removed big Boundary Wall seperating BLU's Courtyard and RED's Courtyard
  • Improved Signage
  • Logs at CP A are now actually flammable
  • Gate at CP A leading to CP B now only opens after CP A's Captured
  • Fixed collision on CP A Gate
  • Changed SMALL HEALTHPACK at CP A to MEDIUM HEALTHPACK
  • Disabled BLU's Courtyard Cam after CP B is captured

Visuals:
=====

  • More Detail in Locker Room
  • Improved Sound design
  • Removed ilogical signs
  • Updated Map Images

Optimization:
=========

  • More Props have FadeIn/Out
  • Adjusted Prop FadeIn/Out Distances

Changelog Video:
View: https://www.youtube.com/watch?v=zuzz8ZeEJHk
Gameplay:
=======

  • Remade Last
  • Water can now extinguish Players
  • Added more Healthpacks around the Map
  • Added more Signs for clear direction
  • Added new Route to CP C
  • Added no_entry Overlays to Spawnrooms which have been deactivated
  • Added Auto-Teleport for BLU Players still in Spawn after CP A Capture
  • Added FULL AMMOPACK at Last
  • Reduced Respawn times
  • FULL HEALTHPACK on Last has been moved for better Visibility
  • Changed MEDIUM HEALTHPACK to FULL HEALTHPACK in Construction Room
  • Cleaned up Sightline going from CP A Gate to CP B
  • Slightly increased Cap Zone for CP B
  • Moved props around at CP A
  • Extended Clip Brush by Green Glass Wall at CP A
  • Shortened Cap Time for CP C

Visuals:
=====

  • Added Map Images
  • Aligned Floor Textures on CP B
  • Fixed visible Nodraw on Ramp at CP A
  • Burning Car now has Fire Sounds

Optimization:
=========

- Adjusted Prop FadeIn/Out Distances

Changelog Video:
View: https://www.youtube.com/watch?v=jeOkWN5A5EI
Gameplay:
=======

  • Extended Map
  • Added Third and Final Control Point
  • RED Can't re-enter first Resupply Room after CP A is captured
  • Added missing func_respawnroomvisualizer's on Spawnrooms
  • Added new Cameras
  • Added Death Pit at CP B
  • Clipped Stairs in CP B Building
  • Clipped Doorframe at CP B
  • Removed Triangle Wall in CP B Building
  • Increased Captime on CP A from 8 to 12 Seconds
  • Increased Setup Time from 60 to 65 Seconds
  • Cleaned up Sightline going from Vault Building to CP A Control Room
  • Cleaned up Sightline going from CP B to "Crummy's Burger" Building
  • Cleaned up Sightline going from CP B to Elevator Room

Visuals:
=====

  • Fixed weird Orange Lighting on Vent above CP A
  • Fixed Shadow in Window at Tablesaw Room
  • Fixed Shadow on Security Fence near BLU's Main Spawn
  • Removed Props that felt "out of place"
  • Added "Falling Leaves" Particles on Tree in Courtyard to CP B
  • Added Ingame Description

Optimization:
=========

  • Adjusted Prop FadeIn/Out Distances
  • More Faces now have Nodraw
  • More Props now have FadeIn/Out

Changelog Video:
View: https://www.youtube.com/watch?v=erkweXpLRp4
A1 V2:
====

Gameplay:
=======

  • Big Layout Changes
  • Added a second Control Point
  • Removed small building in Blu's Courtyard
  • CP A Building rebuilt
  • Increased Cap Times
  • Fixed missing Collision on Big Crate in Blu's Courtyard

Visuals:
=====

  • Recolored some Props
  • Added more Particles
  • Changed Soundscapes

Optimization:
=========

  • Fixed sloppy Z-Fighting
  • More Faces have Nodraw
  • More Props have FadeIn/Out Distances
  • Adjusted Prop FadeIn/Out Distances

Changelog Video:
View: https://www.youtube.com/watch?v=mNjkpCYvQsM