Gameplay: ======= Increased CP A's Captime from 12 to 15 Seconds Changed Resupply Locker in BLU's first forward Spawn Visuals: ===== Started Work on the 3D Skybox Textured BLU Main Spawn Removed Shadow on Ashtray Added proper Lights in BLU's Main Spawn Added Water to Sewer Updated Dining Area Optimization: ========= - Adjusted Prop FadeIn/Out Distances Changelog Video: View: https://www.youtube.com/watch?v=OD_i_mgdmDc&list=PLdKkxeOKny1dMA8uHTPJtkZlL5kObK8Aw&index=7
Happy New Year! Gameplay: ======= Added 2nd set of Stairs in BLU's Main Spawn Added another Crate at last Reduced Captime on last from 8 to 6 Seconds Clipped Beam Corners More Detail in Red's Workshop Visuals: ===== Removed Christmas Decorations Updated Map Description Fixed floating shrub in RED's Courtyard Textured Smoke stack Optimization: ========= - Adjusted Prop FadeIn/Out Distances
Gameplay: ======= Added clipping on Vault Door Fixed Small Tables' collision in Vault Fixed BLU being able to open the third Door of RED's last Spawnroom Removed small opening next to Fence in BLU's Courtyard Removed big Wall on last Added MEDIUM HEALTH&AMMOPACK next to Fence in BLU's Courtyard Widened Doorframe near CP A Extended Transition from BLU to RED's Courtyard Acid on Floor on last now damages Players Visuals: ===== Added Christmas Decoration (ends on 01.01.2025) Added Easter egg in the Locker Room Increased size of RED's last Building Fixed some Sounds not playing Changelog Video: View: https://www.youtube.com/watch?v=r-HW0kGZJIU
Gameplay: ======= Extended RED's last Spawn to accommodate Bugfix --- Extended CP C Capturezone Reopened Gate at CP A Fixed being able to get stuck on Generator near RED's first Spawn Fixed being able to ascend broken Hole in Vault and Sewer Area --- Door leading to CP B in RED's last Spawn gets closed after CP B's captured Moved FULL HEALTH/AMMO Pickups closer to last Moved Resupply Locker in BLU's first Spawn Removed Harvester Removed small underpass at CP A Removed a Frame at CP A Removed Window at last near Red Container Adjusted Signage RED's Courtyard width has been decreased Opened up Sightline at CP B, Feels like Snipers were quite nerfed Opened up a Window at CP A for Snipers Visuals: ===== Added custom "Lava" Sign Players turn into Skeletons after dying in Lava Cauldron More Lighting Effects Adjusted Lightmaps Miscellaneous Detail Changes Optimization: ========= Adjusted Prop FadeIn/Out Distances More Unseen Faces have Nodraw Changelog Video: View: https://www.youtube.com/watch?v=dEmvJvjdvLg
Gameplay: ======= - Fixed BLU prematurely spawning in new Forward Spawn
Gameplay: ======= Added 2nd Forward Spawn for BLU Added new Route in Middle Added One-Way Door on last covering Red as they exit Spawn Increased Height of Fence in BLU's Courtyard Closed down Construction Site in BLU's Courtyard Removed Picnic Table Removed big Boundary Wall seperating BLU's Courtyard and RED's Courtyard Improved Signage Logs at CP A are now actually flammable Gate at CP A leading to CP B now only opens after CP A's Captured Fixed collision on CP A Gate Changed SMALL HEALTHPACK at CP A to MEDIUM HEALTHPACK Disabled BLU's Courtyard Cam after CP B is captured Visuals: ===== More Detail in Locker Room Improved Sound design Removed ilogical signs Updated Map Images Optimization: ========= More Props have FadeIn/Out Adjusted Prop FadeIn/Out Distances Changelog Video: View: https://www.youtube.com/watch?v=zuzz8ZeEJHk
Gameplay: ======= Remade Last Water can now extinguish Players Added more Healthpacks around the Map Added more Signs for clear direction Added new Route to CP C Added no_entry Overlays to Spawnrooms which have been deactivated Added Auto-Teleport for BLU Players still in Spawn after CP A Capture Added FULL AMMOPACK at Last Reduced Respawn times FULL HEALTHPACK on Last has been moved for better Visibility Changed MEDIUM HEALTHPACK to FULL HEALTHPACK in Construction Room Cleaned up Sightline going from CP A Gate to CP B Slightly increased Cap Zone for CP B Moved props around at CP A Extended Clip Brush by Green Glass Wall at CP A Shortened Cap Time for CP C Visuals: ===== Added Map Images Aligned Floor Textures on CP B Fixed visible Nodraw on Ramp at CP A Burning Car now has Fire Sounds Optimization: ========= - Adjusted Prop FadeIn/Out Distances Changelog Video: View: https://www.youtube.com/watch?v=jeOkWN5A5EI
Gameplay: ======= Extended Map Added Third and Final Control Point RED Can't re-enter first Resupply Room after CP A is captured Added missing func_respawnroomvisualizer's on Spawnrooms Added new Cameras Added Death Pit at CP B Clipped Stairs in CP B Building Clipped Doorframe at CP B Removed Triangle Wall in CP B Building Increased Captime on CP A from 8 to 12 Seconds Increased Setup Time from 60 to 65 Seconds Cleaned up Sightline going from Vault Building to CP A Control Room Cleaned up Sightline going from CP B to "Crummy's Burger" Building Cleaned up Sightline going from CP B to Elevator Room Visuals: ===== Fixed weird Orange Lighting on Vent above CP A Fixed Shadow in Window at Tablesaw Room Fixed Shadow on Security Fence near BLU's Main Spawn Removed Props that felt "out of place" Added "Falling Leaves" Particles on Tree in Courtyard to CP B Added Ingame Description Optimization: ========= Adjusted Prop FadeIn/Out Distances More Faces now have Nodraw More Props now have FadeIn/Out Changelog Video: View: https://www.youtube.com/watch?v=erkweXpLRp4
A1 V2: ==== Gameplay: ======= Big Layout Changes Added a second Control Point Removed small building in Blu's Courtyard CP A Building rebuilt Increased Cap Times Fixed missing Collision on Big Crate in Blu's Courtyard Visuals: ===== Recolored some Props Added more Particles Changed Soundscapes Optimization: ========= Fixed sloppy Z-Fighting More Faces have Nodraw More Props have FadeIn/Out Distances Adjusted Prop FadeIn/Out Distances Changelog Video: View: https://www.youtube.com/watch?v=mNjkpCYvQsM