Update includes:
- Changes to C to help red hold better: increased Blue respawn time by 2 seconds for C, new gate added, that opens after C is capped, upper room expanded with new doorway for new sentry position, or point cover, addition health pack added upstairs, slightly more room added to C, added ~2 seconds additional for a scout to cap C
- New Elevated walkway added to D. Set of stairs added back in for back way to the point
- All of point D slightly lower than rest of map
- Env sun slightly changed
- New water and river water textures
- Additional detailing and lighting added in areas of B
- More optimization improvements
- More clipping improvements
- Fixes for issues from A10 included