Thanks to everyone who provided feedback and/or tested in the latest tests. Close to going into art pass/Beta after this version.
Updates to this version include:
- Sightlines reduced
- Geyser tech and timing have changed. Geyers are still random, but remain on for 3-4x longer and only remain off for a max of 15 seconds. One Geyers removed from D. Geysers no longer bounce/no lag issue. Improved clipping around geysers
- More health throughout C and D, slight changes to a few positions
- Changes to structures on C to enable better sentry placements, new rollback zone on C,
- New path added to get into D, new spawn room on D, overlook and more room to play, rollback zone length reduced by ~20%
- Cart length from B to C increased by ~200 units
- Cart length from C to D increased by ~200 units
- Spawn door issues fixed
- Reduced overall prop usage
-Fixed displacement issues/cleanup
- Blue first spawn length to point increased by 128 units
- Time added to the clock after capping A reduced by 30 seconds
- Time added to the clock after capping B reduced by 30 seconds
- Maximum clock time reduced by 30 seconds from 10 minutes to 9:30
- 2nd spawn door added to Blue's last forward spawn (this helped enable bot testing for the last point)
- Lots of love for everyone