fix version for contest testing
  • a piece of missing oob clipping
  • texture bug clipping
Beta 1 Changelog

moving into detailing for contest.

Misc
  • full artpass
  • 3d sky added
  • moved track back a smidge from a5e
Alpha 5e Changelog

Small changes. The deadline is approaching fast.

Layout
  • moved cart start forward on the track
  • made doors into last slightly bigger

Misc
- closed gap in roof over last
Alpha 5d Changelog:

Logic
- reduced round start and defender spawn wave times from 8 to 7

Misc
  • added sfx for PD point deposits
  • fixed packing of extraneous assets
Alpha 5c Changelog

- playerclipped the tall lamp posts on mid
Alpha 5b Changelog:

Layout
  • reworked barn (middle building connected to last) again
  • moved med ammo pack from 2nd floor of barn to 1st floor with med health pack

Logic
  • enabled dispenser for the whole time (instead of being active only when the cart is moving)
  • minor adjustments to crossover paths

Misc
  • actually changed PD flag models (note to self to make sure you're not working on a branch version...)
Alpha 5a Changelog

hotfix for cart crossover path tracks being too close.
Alpha 5 Changelog:

Layout
  • major rework of barn area (southern area near last points)
  • pushed back the southern end of the map by a bit
  • added wall in each team's house (building in the middle)

Misc
  • added a few more lights
  • made all light props non-solid
  • removed env sprites causing lighting issues on the small tower props
  • changed PD flag models
Alpha 4A Changelog:

Layout:
  • slightly widened cart tracks going up to barn at last

Detailing:
  • added small trim near billboards, moved flower planters accordingly
  • added custom textures to some of the walls on the boardwalk

Notes:
Not much has changed in this version. We would like to gather more data on some things before moving forward. The latest playtest (A4) had low player counts and was scout-dominant, which was likely as a result of the former, seeing as A3A's playtest was more balanced with regards to classes' effectiveness and had a higher player count. Additionally, due to time constraints, we will be moving into beta soon.
Alpha 4 Changelog:

Layout
  • flipped cart tracks in courtyard area, tracks now end on the opposing team's side of the map
  • ground north of spawn raised to match the entryway of the building north of choke
  • converted solid fences between house/choke into transparent wire fences
  • removed side fences on last

  • some small barn (last) changes:
    • pushed the front wall southwards by a bit
    • slightly raised barn roof
    • slightly raised final catwalk where the last points sit
    • converted side fences mid-ramp into transparent wire fences

Misc
  • fixed clipping on flower planters