Minor update

Changelog:

Layout:
  • Moved ammo pack from main drop-downs to cubby-holes

Misc:
  • Changed lighting around towers at the last points
Alpha 3 Changelog:

Layout
  • general consensus is that map is too large; rebuilt all areas
  • added custom tower and flower props

Logic
- increased cart cap rate to x2 and increased push time given per kill

Misc
- now actually featuring 100% more geographically accurate fauna!
small fixes again
  • visible nodraw on RED side
  • slight overhang in southern courtyard building
  • missing lamp in cliff-side RED building
Changelog:

Logic:
  • Changed carts to auto-push when players deposit PD flags; carts will take up to five flags at a time
Layout:
  • Reduced size of various areas and buildings to mitigate largeness
  • Reworked southern "courtyard" area before last points
  • Mini health packs added to the dock supports in the north
Misc:
  • Now features 100% more geographically-accurate fauna!
Lots of miscellaneous layout and logic changes based on private pre-testing feedback.